PasteAll.org: Share code with others

Written by Daniel Lurie | Wednesday, April 09, 2008 | Comments (0)

Free online site to paste your source code (similar to rafb,) but with syntax highlighting. Supports the following languages:

abap actionscript ada apache applescript asm aspautoit bash
blitzbasic bnf c c_mac caddcl cadlisp cfdg cfm
cpp cpp-qt csharp css d delphi diff div
os eiffel fortran freebasic genero gml groovy Haskell
html4strict idl ini inno io java5 java javascript
latex lisp lua m68k mpasm mysql nsis objc
ocaml ocaml-brief oracle8 pascal per perl php php-brief
plsql python qbasic rails reg robots ruby sas
scheme sdlbasic smalltalk sql tcl text thinbasic tsql
vb vbnet vhdl visualfoxpro winbatch xml xpp z80

PasteAll


Pygame 1.8 Released!

Written by Daniel Lurie | Tuesday, April 08, 2008 | Comments (0)

Pygame is a set of Python modules designed for writing games. Pygame adds functionality on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system. Pygame itself has been downloaded millions of times, and has had millions of visits to its website.


Tinrocket releases REALbasic plugin SuperSpriteSurface 2.0 beta

Written by Daniel Lurie | Sunday, March 30, 2008 | Comments (0)

SuperSpriteSurface is a set of classes for REALbasic that provides an improved alternative to the built in SpriteSurface control. SuperSpriteSurface uses OpenGL 2D functions to offload the graphics processing to your computer’s video card.

Now that REAL has officially deprecated the built in SpriteSurface control, this is quite a boon to the community. 2.0 also adds Windows compatibility.


Processing 0135 Released & Book Published

Written by Mark Bishop | Friday, November 30, 2007 | Comments (0)

Processing – an open-source and cross-platform language and development environment for Mac OS X, Linux, and Windows, with the ability to export either applications for those platforms or Java applets for embedding in web-pages – has been updated to version 0135, fixing several bugs, and bringing Processing closer to trying to emerge from beta status “in the next few months” in the words of the initiators of the project.

Additionally, a book on Processing authored by the initiators of the project, Processing: A Programming Handbook for Visual Designers and Artists, has now been published.


3D Modeler Blender 2.45 Released

Written by Daniel Lurie | Tuesday, September 18, 2007 | Comments (2)

Version 2.45 of the cross platform 3D modeler/animator Blender has been released.


From C++ to Objective-C Free Ebook Released

Written by Mark Bishop | Thursday, June 14, 2007 | Comments (8)

Pierre Chatelier has translated into English (originally French) and released for free version 1.9 of his ebook, From C++ to Objective-C, intended to help programmers knowledgeable in C++ make the transition to Objective-C and Cocoa.


Binary File Editor FileCarver 1.2 Released

Written by Daniel Lurie | Wednesday, May 02, 2007 | Comments (1)

Fizzysoft has released version 1.2 of FileCarver, a powerful developer tool for editing binary files. This program allows the user to specify the format of an arbitrary binary file, and from this it will generate a fully-functional GUI to edit files in the format. Using this program for creating editors for game-specific binary files is a huge productivity boost, as creating a fully-fledged file editor is as easy as making a short XML definition of a file format.

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FileCarver


Pencil - A Cross Platform Animation/Image Editor

Written by Daniel Lurie | Sunday, March 18, 2007 | Comments (11)

Pencil is an animation/drawing software for Mac OS X and Windows. It lets you create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics. Pencil is free and open source.

Looks great. This could be a useful tool for sprite work.

Pencil


Games Programming for the Absolute Beginner with BlitzMax

Written by Daniel Lurie | Monday, March 05, 2007 | Comments (6)

A book for newcomers to programming using BlitzMax.


The 400 Project: 400 Rules For Designing Games

Written by Daniel Lurie | Wednesday, February 28, 2007 | Comments (6)

Actually they’re only up to 112, but you can submit new ones.


The Experimental Gameplay Project

Written by Daniel Lurie | Tuesday, February 27, 2007 | Comments (7)

The Experimental Gameplay Project began as a student pitched project at the Entertainment Technology Center at Carnegie Mellon University. The project started in Spring 2005 with the goal of discovering and rapidly prototyping as many new forms of gameplay as possible. A team of four grad students, we locked ourselves in a room for a semester with three rules:

  • 1. Each game must be made in less than seven days,
  • 2. Each game must be made by exactly one person,
  • 3. Each game must be based around a common theme i.e. “gravity”, “vegetation”, “swarms”, etc.

Pretty nifty. Seems like a great idea for a brutal iDev mini contest.


Free eBook Become an XCoder

Written by Daniel Lurie | Monday, February 26, 2007 | Comments (2)

A nice free 75 page ebook on programming in XCode with Objective C.


2D Game Engine Novashell

Written by Daniel Lurie | Saturday, February 03, 2007 | Comments (12)

Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using pathfinding, dialog, persistant dynamically sized maps with contruction/decontruction, save anywhere, and especially features that adventure and RPG type games would use. It’s also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play.

The worlds/games/mods it makes can be played under Windows, OS X (universal binaries available), and Linux without changes.
Free to use and distribute stand-alone games.Read More


Tutorial BASIC to Python

Written by Daniel Lurie | Wednesday, January 24, 2007 | Comments (0)

Nice little explanation of how to move from BASIC into Python. Good if you’ve been using something like Chipmunk, Metal, TNT BASIC, etc. and want to try something more powerful, but aren’t ready(or willing) to tackle C.

Work through this article and then port your old BASIC games to PyGame.


Game Engine Pipmak 2.6 Released

Written by Daniel Lurie | Thursday, January 04, 2007 | Comments (9)

An open-source cross-platform game engine and authoring environment, the Pipmak Game Engine enables you to create point-and-click adventure games in the style of the Myst series, including panoramic ones like Myst III: Exile.

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