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The iDevGames review of Paul Nygard’s book “Creating Games with Cocos2d for iPhone 2”
So you’re ready to sit down and create a new game? Great! But are you sure you have a plan that will give you the best chance for success? What follows are some helpful suggestions to keep you from falling into some common pitfalls of game development, which could leave your project dead in the water before you even begin coding.
Big Nerd Ranch asked iDevGames to send out a developer to run through their OpenGL Bootcamp.
In the realm of collision detection and other game code, a good broadphase algorithm can be vital for many kinds of games to run in real time if they have a lot of moving objects in the game. Learn how to write your own.
Follow along with the development of iGIPF, a casual strategy game created in two weeks for the iPhone.
This book covers version 1.0 of Cocos2d for iPhone, and targets developers familiar with Obj-C looking to create 2D games for iOS.
King of Dragon Pass is a game for iPhone, set in Glorantha (world of the games HeroQuest and RuneQuest).
The postmortem of Z1, a uDevGames 2011 entry which took second place for Best Story and Best Graphics. Z1 was created by Carlos Camacho and Doug Whitmore.
The postmortem of Flying Sweden, uDevGames 2011 winner for Best Graphics and Most Original, created by Will Miller.
The postmortem of the uDevGames 2011 winner Kung Fu Killforce from Justin Ficarrotta. KFK won Best Overall Game, Best Presentation, and Best Audio.
The postmortem for the uDevGames 2011 winning 2nd place Overall, Leader of Mans, by Andy Korth.
The postmortem of Convergence, the uDevGames 2011 winner for Best Gameplay, and 4th place Overall.
The postmortem for uDevGames entry TimeGoat, by Priyesh Dixit, which placed 1st for Best Story.
The postmortem for Felinity, a uDevGames 2011 entry by Brian Ramagli which won third place in Originality, and sixth place Overall.
The postmortem for uDevGames 2011 entry Your Story, by Max Williams and Scott Lembcke, which placed 3rd Overall
Learn how to survive entering uDevGames from the multiple-time winner Justin Ficarotta.
This book covers the latest version of Cocos2d, and targets developers familiar with Obj-C looking to create 2D games for iOS.
Alex Diener discusses his experience attending the game development sessions at the 2011 Game Developers Conference.
Howling Moon’s Andy Korth shouts out from 25th Annual Game Developers Conference 2011.
Nathan Madsen covers some of the characteristics of the iPhone audio experience and provides tips for how audio creators can adapt their audio files and formats to best suit playback on the iPhone and iPod Touch.
Book review of “Beginning iPad Development for iPhone Developers” by Dave Wooldridge, Jack Nutting and David Mark. This book covers all of the new iOS API changes specific to the iPad and how to adopt them to make your iPhone applications feel perfectly at home on the iPad.
Review of the book “Beginning iPhone Game Development” from Apress, written by PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Britten Smith, Eric Wing, Scott Penberthy, published May 2010.
This tutorial demonstrates a way of running animation and game logic at a constant speed independent of effective frame rate. It’s a pretty simple technique that everyone should learn.
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