The iDevGames review of Paul Nygard’s book “Creating Games with Cocos2d for iPhone 2”
This book covers version 1.0 of Cocos2d for iPhone, and targets developers familiar with Obj-C looking to create 2D games for iOS.
This book covers the latest version of Cocos2d, and targets developers familiar with Obj-C looking to create 2D games for iOS.
Book review of “Beginning iPad Development for iPhone Developers” by Dave Wooldridge, Jack Nutting and David Mark. This book covers all of the new iOS API changes specific to the iPad and how to adopt them to make your iPhone applications feel perfectly at home on the iPad.
Review of the book “Beginning iPhone Game Development” from Apress, written by PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Britten Smith, Eric Wing, Scott Penberthy, published May 2010.
'iPhone SDK Development' by Bill Dudney and Chris Adamson is one of the 'third wave' of iPhone programming books, and an excellent tour of Cocoa Touch and Xcode -- the libraries and IDE for iPhone programming.
REALbasic is an OOP language that may not be as full of inhumane syntax and blinding speed as Objective-C, but still manages a fair amount of logical power. Besides, it will compile native apps for Mac, Windows and Linux with the same code quickly, simply, and easily. In addition, it has pre-existing classes for just about everything you would need for a game: timers, OpenGL canvases, network sockets, and database interfaces.
Beginning iPhone Development advertises itself as “A complete course in iPhone and iPod touch programming” and I think it fulfills its promise. Dave Mark and Jeff LaMarche have plenty of experience and it shows in this book.
'Designing Virtual Worlds' must be the most definitive work to date on the phenomenon that is today lazily dubbed “Massive Multiplayer Online Role Playing Games”. While this book goes over MMORPGs in great detail, it quickly points out that Virtual Worlds (VWs) can be so much more than EverQuest.
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