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Reviews Articles


Creating Games with Cocos2d for iPhone 2

Seth Willits — Feb 21, 2013

The iDevGames review of Paul Nygard’s book “Creating Games with Cocos2d for iPhone 2”

Cocos2d for iPhone 1 Game Development Cookbook Review

Alex Sikora — Mar 02, 2012

This book covers version 1.0 of Cocos2d for iPhone, and targets developers familiar with Obj-C looking to create 2D games for iOS.

Cocos2d for iPhone 0.99 Beginner's Guide Review

Alex Sikora — Mar 15, 2011

This book covers the latest version of Cocos2d, and targets developers familiar with Obj-C looking to create 2D games for iOS.

Beginning iPad Development for iPhone Developers

Brian Ramagli — Oct 18, 2010

Book review of “Beginning iPad Development for iPhone Developers” by Dave Wooldridge, Jack Nutting and David Mark. This book covers all of the new iOS API changes specific to the iPad and how to adopt them to make your iPhone applications feel perfectly at home on the iPad.

Beginning iPhone Game Development

Mark Szymczyk — Aug 26, 2010

Review of the book “Beginning iPhone Game Development” from Apress, written by PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Britten Smith, Eric Wing, Scott Penberthy, published May 2010.

iPhone SDK Development

Sean Maher — Dec 08, 2009

'iPhone SDK Development' by Bill Dudney and Chris Adamson is one of the 'third wave' of iPhone programming books, and an excellent tour of Cocoa Touch and Xcode -- the libraries and IDE for iPhone programming.

REALbasic 2009 Release 4 for Macintosh

Joe Flores — Dec 02, 2009

REALbasic is an OOP language that may not be as full of inhumane syntax and blinding speed as Objective-C, but still manages a fair amount of logical power. Besides, it will compile native apps for Mac, Windows and Linux with the same code quickly, simply, and easily. In addition, it has pre-existing classes for just about everything you would need for a game: timers, OpenGL canvases, network sockets, and database interfaces.

Beginning iPhone Development: Exploring the iPhone SDK

Alex Sikora — Jul 02, 2009

Beginning iPhone Development advertises itself as “A complete course in iPhone and iPod touch programming” and I think it fulfills its promise. Dave Mark and Jeff LaMarche have plenty of experience and it shows in this book.

Designing Virtual Worlds

Ivan Milles — May 16, 2006

'Designing Virtual Worlds' must be the most definitive work to date on the phenomenon that is today lazily dubbed “Massive Multiplayer Online Role Playing Games”. While this book goes over MMORPGs in great detail, it quickly points out that Virtual Worlds (VWs) can be so much more than EverQuest.

uDevGames 2011

Convergence — Best Gameplay
Kung Fu Killforce — Best Overall Game, Best Audio, Best Presentation
Flying Sweeden — Best Graphics, Most Original
Time Goat — Best Story