Professional Unity and C#: Multi-Platform 3D Game Development

Authors: Deniz Opal, Sean McCracken, Mike Renwick

Published on: Jul 17, 2012

ISBN: 1118063376

Price (New): US

Editorial Reviews

Product Description

The ideal Unity book for programmers ready to dive into advanced 3D gaming

As a dynamic, graphically rich 3D game engine, Unity3D stands out from its competitors by working on nearly every desktop and mobile platform. This book is the first to offer professional-level programming of Unity using C#. You begin with learning how to install Unity3D and gradually move on to more advanced coding topics in C#. Each object is introduced, applied to the code, demonstrated through examples, and added to an example game that is built upon throughout the book.

By the end of the book, you will be encouraged to create a game and upload it to a site where other users can view and comment, cultivating the learning process through dialog and interaction.

  • Explains how to maximize advanced capabilities of Unity3D for programming games
  • Highlights techniques for creating shaders, which manipulate the way graphics are rendered by the game engine
  • Extends the reach of the book by discussing how Unity3D is an ideal way to break into the social web market
  • Demystifies Unity3D co-routines and the yield statement in a clear and concise manner

Whether you use this book as a tutorial or reference manual for working with Unity3D and C#, you will most certainly find it to be invaluable.

uDevGames 2011

Convergence — Best Gameplay
Kung Fu Killforce — Best Overall Game, Best Audio, Best Presentation
Flying Sweeden — Best Graphics, Most Original
Time Goat — Best Story