CrashLanding rewrite with c++ engine - x2d - Printable Version
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CrashLanding rewrite with c++ engine - x2d - godexsoft - Apr 29, 2012 09:39 AM
I'm coding a game engine called x2d (x2d.7bit.co) and as we all know the best way to write an engine is write a game.
I decided to rewrite Apple's CrashLanding and share the demo: https://github.com/godexsoft/x2d/tree/master/demo
Please take a look at the code/configs and let me know if you find the engine easy to use? is the code readable and self-speaking? how good is the configuration system in your opinion?
RE: CrashLanding rewrite with c++ engine - x2d - godexsoft - May 14, 2012 06:52 AM