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CrashLanding rewrite with c++ engine - x2d - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: iPhone, iPad & iPod Game Development (/forum-11.html) +--- Thread: CrashLanding rewrite with c++ engine - x2d (/thread-10027.html) |
CrashLanding rewrite with c++ engine - x2d - godexsoft - Apr 29, 2012 09:39 AM Hi guys! I'm coding a game engine called x2d (x2d.7bit.co) and as we all know the best way to write an engine is write a game. I decided to rewrite Apple's CrashLanding and share the demo: https://github.com/godexsoft/x2d/tree/master/demo Please take a look at the code/configs and let me know if you find the engine easy to use? is the code readable and self-speaking? how good is the configuration system in your opinion? Thanks! Alex RE: CrashLanding rewrite with c++ engine - x2d - godexsoft - May 14, 2012 06:52 AM bump? |