Multiple Key Presses - Cocoa Events - Printable Version
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Multiple Key Presses - Cocoa Events - JordanReed - Jun 22, 2012 12:54 PM
This may be a really simple fix, but I have no idea what I'm doing. I'm trying to use events (with keyDown and keyUp) to get user input, but I can't seem to get more than one key pressed registered at once. I have an array of bool values for each key so I can set the state of each key, but after looking all over the internet it doesn't even look like I can register multiple key presses with keyDown and keyUp. What is a simple way to register keyboard input for a game? Thanks!!
RE: Multiple Key Presses - Cocoa Events - OneSadCookie - Jun 22, 2012 02:18 PM
You're doing it right!
What are you doing wrong?
Be aware that not *every* set of simultaneous keys will work (hardware limitation).
RE: Multiple Key Presses - Cocoa Events - JordanReed - Jun 23, 2012 07:41 AM
Oh wow, I think I had my keyDown and keyUp functions all wrong. This is so much better, and now it's working! I was having this problem:
my code was very similar to that. Thanks for the help!