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Maximum Tri or Poly Count iOS game - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: iPhone, iPad & iPod Game Development (/forum-11.html) +--- Thread: Maximum Tri or Poly Count iOS game (/thread-10147.html) |
Maximum Tri or Poly Count iOS game - Dwellmuth - Jun 29, 2012 06:38 AM Hi everyone, I'm a student about to start the process of modeling assets for a 2.5D platformer for the iOS. The Engine utilized will be Unity. I was hoping someone could tell me a recommended Triangle and Polycount I should work within. Thanks for Viewing, and any help. I'm sorry If this has been posted before, but I couldn't find it. RE: Maximum Tri or Poly Count iOS game - OneSadCookie - Jun 29, 2012 10:43 AM Pixels filled is much more important than polygons. |