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Maximum Tri or Poly Count iOS game - Printable Version

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+--- Thread: Maximum Tri or Poly Count iOS game (/thread-10147.html)



Maximum Tri or Poly Count iOS game - Dwellmuth - Jun 29, 2012 06:38 AM

Hi everyone, I'm a student about to start the process of modeling assets for a 2.5D platformer for the iOS. The Engine utilized will be Unity. I was hoping someone could tell me a recommended Triangle and Polycount I should work within.


Thanks for Viewing, and any help.

I'm sorry If this has been posted before, but I couldn't find it.


RE: Maximum Tri or Poly Count iOS game - OneSadCookie - Jun 29, 2012 10:43 AM

Pixels filled is much more important than polygons.