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Game Engines for Mac - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Community Zone (/forum-4.html) +--- Forum: Assembly Room (/forum-13.html) +--- Thread: Game Engines for Mac (/thread-1017.html) |
Game Engines for Mac - Xpandemic - Jul 14, 2009 04:04 PM What current engines support the Mac platform? Game Engines for Mac - SethWillits - Jul 14, 2009 05:11 PM http://tinyurl.com/lyuzel Game Engines for Mac - Xpandemic - Jul 15, 2009 02:56 PM Hmm thanks, never heard about google
Game Engines for Mac - SethWillits - Jul 15, 2009 06:36 PM Well it was kind of a silly question. There's probably two dozen. Look around on these forums and you'll find several mentioned.
Game Engines for Mac - Nobody - Jul 18, 2009 02:17 AM It's not free, but it is well-priced for indie developers. http://www.garagegames.com <-- Various editions of the Torque Game Engine. Ranging from $150 - $400 for Indie licenses. I just spent $850 on my Pro license pre-order of their most recent engine. Beautiful suite of tools and a large amount of support from the staff. GarageGames is a great company for indie developers to get in bed with. http://irrlicht.sourcefoge.net <-- A decent library for C++. Wonderful tutorials, completely free and open-source, etc. Supports Mac, Windows, and Linux. There are actually a few others, but I haven't tried too many for the Mac. I'm just now migrating to Mac development after eight years' experience developing for Windows. Game Engines for Mac - Carlos Camacho - Aug 2, 2009 07:34 AM http://www.idevgames.com/tag/game-engine Game Engines for Mac - Oddity007 - Aug 2, 2009 08:34 AM There's also dim3, but thats really only for those who want to make a single-player FPS. There's Panda3d, which I have never tried. And the often missed, if you don't mind doing a little work, you could use a lot of middleware. Some middleware choices: Graphics: •OGv1.2.6 •OGRE •OpenSceneGraph •Irrlicht Physics: •Open Dynamics Engine •Newton •PhysX •Bullet •Chipmunk (2d only, I wish it were 3d) Audio: •sfxLite •OpenAL •FMOD Just so you know, I wrote OGv1.2.6 and I don't recomend it to anyone but myself and the experimental. And the docs are outdated (slightly). Its at http://ep-7.net/OGv1.2.6.zip docs:http://ep-7.net/OGv1.2.6 Docs/ (More for the DIY guy or one who likes to make their own effects) Game Engines for Mac - AnotherJake - Aug 2, 2009 07:26 PM Oddity007 Wrote:Physics:I would add Bullet to that list too -- that's what I've been using lately. Oddity007 Wrote:Audio:Hehe, thanks for the sfxLite plug man! I have a second version in the works which adds things like ogg streaming, and better handling of audio pans, and a whole bunch of other things, like basic reverb and EQ. Oddity007 Wrote:Just so you know, I wrote OGv1.2.6 and I don't recomend it to anyone but myself and the experimental. And the docs are outdated (slightly).I've been watching that. Keep plugging away at it!
Game Engines for Mac - Oddity007 - Aug 2, 2009 07:44 PM How could I not plug sfxLite, it saved my entry for the "Sticky" contest! I was actually wondering if a thread could be made for listing stuff like this. With a basic description and general market target. I'm just tossing this out there right now, but it would be pretty useful for a mac-and-iphone-oriented list of things like this. Game Engines for Mac - AnotherJake - Aug 2, 2009 07:49 PM I thought there was a sticky for the third-party middleware/engine stuff at one point, but I haven't looked in a long time. If there isn't one, start a thread and I'll sticky it for you (or someone else can). It's a good idea. Links to the libraries/sites would be helpful too. Game Engines for Mac - Oddity007 - Aug 3, 2009 06:12 AM http://www.idevgames.com/forum/showthread.php?p=152109#post152109 Game Engines for Mac - Cobra - Aug 28, 2009 07:05 AM A lot of engines already covered. So Will just mention that there is also BlitzMax. |