Geometry Engine for iOS-MacOS game developers - Printable Version
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Geometry Engine for iOS-MacOS game developers - Geometros - Aug 14, 2012 11:15 PM
We are released new version our Solid Geometry Engine - sgCore for iOS platform
You can download sources of Demo application from our site
RE: Geometry Engine for iOS-MacOS game developers - OneSadCookie - Aug 15, 2012 07:13 PM
Looks interesting. There's not a lot of good open-source stuff in this area, with CGAL mostly GPLed and GTS LGPL'd and with big dependencies and limited functionality.
I notice the first two functions in your documentation indicate that your library has global state that requires initialization. That's a bit of a red flag for me personally, since it may indicate a lack of thread-safety.
Your website isn't super-clear what I can try for free, what I can do without a license, what a license costs, etc. Might be better to put that up front somewhere.
RE: Geometry Engine for iOS-MacOS game developers - SethWillits - Aug 16, 2012 10:31 AM
Forgive my newbie question: what would one use this for, versus any traditional modeling tool? Is this design for real-time use? Pretend I have no imagination as to how to use this.
RE: Geometry Engine for iOS-MacOS game developers - Geometros - Aug 17, 2012 10:39 AM
Sorry for this delay with answers - I had no permissions for answering in this forum. But its all OK now - thank you, SethWillits.
Thank you to you reply and recommendations - we will fix these information on our site.
Yes, our library - first library for iOS for such functionality and without dependencies problems. And you can use free version of sgCore in your commercial applications.
Now we are waiting to review our Demo in App Store - and we will add link to our site.
We have a big expierense in this area (more than 10 years). But we are working on Windows before this year. For example, we public sources of very popular Solidgraph 3D editor - based on sgCore - Solidgraph
We have a big count of customers (you can see part of our users on our site - Customers ). sgCore using in inside projects in Samsung (Apple fans, sorry, ) and NASA.
Our users makes 3D editors, simulators, medicine modilling software (for tooth implants for example), furniture modellers, House planning Software and games with using our sgCore library.
Now we go to MacOS and iOS - and we are planning to be mainstream library for iOS in this area.
RE: Geometry Engine for iOS-MacOS game developers - Geometros - Sep 5, 2012 01:43 AM
Now sgCore Demo Available in App Store - http://itunes.apple.com/us/app/solidgeo/id555930655
You can download sources of Demo from here - http://www.geometros.com/ios/index.htm