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flashlight's lighting effects for ios game project - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Graphics & Audio Programming (/forum-9.html) +--- Thread: flashlight's lighting effects for ios game project (/thread-10264.html) |
flashlight's lighting effects for ios game project - nguyennhutbinh - Aug 27, 2012 06:29 PM I'm making a 2D game project: characters move between the map in four directions: left, right, up and down (like Sir Lamorak's Quest). This game character is equipped with a flashlight to kill the bad guys. Initially the entire game map will be loaded a black matte background to darker surroundings when necessary. I am having a bit difficult to implement the logic for this character: - Implementation of the light emitted by this flashlight: I do not know whether to use 2D images or partical emitter system is reasonable (I bad in creating the partical emitter). - If you use a fixed 2D images when light collides with the wall it passes through the wall => true light effects. - How to lighten dark areas when light shines through? - I do not have the ability to create the partical emitter. This is a demo image of the 2D character: I desperately needed the help at this time. Looking forward to receiving feedback from you. Thanks |