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Sliding Puzzle Game - Suggessions - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: iPhone, iPad & iPod Game Development (/forum-11.html) +--- Thread: Sliding Puzzle Game - Suggessions (/thread-10409.html) |
Sliding Puzzle Game - Suggessions - murad357 - Nov 4, 2012 02:16 AM Hello, I am very new to the iPhone game development world and going through the cocos2D book as well some other online tutorial to get some grip I would like to make the classic puzzle game (numbers, not picture) with option to choose from 3x3 or 4x4 or 5x5 etc. Example: 3x3 grid ------------- 3 | 2 | 4 ------------- E | 1 | 6 ------------- 5 | 7 | 8 ------------- (E stands for empty) While touching one number (or cell) would go up/down/left/right. And at the end of the (when the puzzle is solved), display a message. I would like to know what would be the best way to proceed? If some one could give me some idea; like where to start and which model should I use (like title map maybe), do I need cocos2D for this? Thank you in advance. RE: Sliding Puzzle Game - Suggessions - sparx13 - Dec 7, 2012 09:30 PM Hi, I develop games for ios and I love your idea. I would suggest maybe gamesalad if your new to iphone dev. Its very simple. http://gamesalad.com/ RE: Sliding Puzzle Game - Suggessions - Mathemanic - Dec 19, 2012 02:36 AM I recently released my first game that involves sliding tiles. I built this using the excellent Sparrow Framework ( http://gamua.com/sparrow/ ). It very easy to get started, and the tutorial that accompanies the framework is exactly what you'll need for your game. RE: Sliding Puzzle Game - Suggessions - speed208 - Jan 11, 2013 02:38 AM Is it compatible on iPhone 5????? RE: Sliding Puzzle Game - Suggessions - JustinFic - Jan 11, 2013 11:36 AM Whatever framework you decide to use (any of them would be suitable for a sliding puzzle) your first step will be getting a tile drawn on the screen, then being able to draw one that moves, then drawing a bunch of them. As for how to represent it, I would just use a two-dimensional C array. Edit: Oops, this thread is months old. My bad ;p Advice still applies though if you're still stuck. |