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Standard C++ Carbon Application Template - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: Standard C++ Carbon Application Template (/thread-1078.html) |
Standard C++ Carbon Application Template - AdrianM - Jun 28, 2009 02:12 PM I want to create a simple splash window and use carbon for that. I never created windows on the mac but i did quite a lot of win32 api programming. Using the template made by xcode i want to catch events like mousedown. I tried doing it like this, but it does not seem to work, "mouse down " is never printed on the screen, and all there is are two numbers, always the same, at every mouse click, resize etc: Boolean MainWindow::HandleCommand( const HICommandExtended& inCommand ) { switch ( inCommand.commandID ) { // Add your own command-handling cases here case kEventWindowBoundsChanged: printf("mouse down %d\n", inCommand.commandID); return true; default: printf("d=%d %d\n", inCommand.commandID, inCommand.attributes); return false; } } So, what is the right way to do it? Standard C++ Carbon Application Template - Ingemar - Jun 28, 2009 02:55 PM AdrianM Wrote:I want to create a simple splash window and use carbon for that. I never created windows on the mac but i did quite a lot of win32 api programming. Using the template made by xcode i want to catch events like mousedown. I tried doing it like this, but it does not seem to work, "mouse down " is never printed on the screen, and all there is are two numbers, always the same, at every mouse click, resize etc: Well, to begin with, printf goes to stdout, that is the console if available, usually to nowhere. Just like in Win32, you need a port/context to draw in, and draw the text in that. Also, I can't see the mouse down event being handled. You just handle the event for the window size being changed. Maybe you need a better template to work from? There is plenty of code around that does what you need. Standard C++ Carbon Application Template - AdrianM - Jun 29, 2009 04:51 AM Ingemar Wrote:Well, to begin with, printf goes to stdout, that is the console if available, usually to nowhere. Okay, i made a little mistake, here's how the code should read: case kEventMouseDown: printf("mouse down %d\n", inCommand.commandID); return true; but looking to the console, there is no text there that reads: "mouse down #" Why? |