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OpenGL ES 1.1 and OpenGL ES 2.0 - Printable Version

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OpenGL ES 1.1 and OpenGL ES 2.0 - Titan - Apr 26, 2010 12:18 PM

hey guys... im very new to OpenGL ES
but i have a quick question... in Xcode starting a new Open GL ES project always gives me 2 renderers, one for OpenGL ES 1.1 the other one for OpenGL ES 2.0.

im guessing i dont want to work with with both of them... i just want to get into the OpenGL ES 1.1 one, what exactly do i have to do here? help? :3


OpenGL ES 1.1 and OpenGL ES 2.0 - OneSadCookie - Apr 26, 2010 03:03 PM

delete the code that checks for ES2 availability, the branch that would instantiate the ES2 renderer, and the ES2 renderer itself?


OpenGL ES 1.1 and OpenGL ES 2.0 - dazza - Apr 26, 2010 03:07 PM

From what I remember in EAGLView.mm:initWithCoder it tries to create an ES2Renderer and if that fails it tries to create an ES1Renderer. Just change the code to create an ES1 renderer.

Is that what you mean?


OpenGL ES 1.1 and OpenGL ES 2.0 - Titan - Apr 26, 2010 04:47 PM

oh yeahhhh i see now... knew it was something simple!
thanks very much to all ;D