First fruits of contest winnings - Printable Version
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First fruits of contest winnings - stevejohnson - Mar 29, 2009 07:36 PM
I just spent the evening playing around with Cheetah3D. I don't like its modeling tools much, but it imports .obj files from Wings3D, so I can just make my models in Wings3D and texture/animate them in Cheetah3D.
As a first project, I made a simplistic verison Calvin's "gw0rp brain" unit and animated it in the program. I wasn't able to make materials animate - I would have liked to have the transparency of the sphere change over time - but I was able to get a satisfactory effect with simple scaling.
The gray parts need a better texture, and it could use some more detail, but it's a start. I can't wait to see what modo is capable of.
As far as I know, only Cheetah3D has actually been distributed by the sponsors, but when they do finally come in, you guys should let us know what you think.
Edit: Oh yeah, and Screenflick came in because Seth is awesome.
First fruits of contest winnings - FlamingHairball - Mar 29, 2009 07:47 PM
Last I checked, you can animate material properties. Make sure you have the little 'P' icon set to glow blue(lower left corner of window).
So far, I've received:
I plan to demo them both when I get a chance, and post a review then(can't really say much about it right now)
First fruits of contest winnings - stevejohnson - Mar 29, 2009 08:00 PM
Hairball183 Wrote:Last I checked, you can animate material properties. Make sure you have the little 'P' icon set to glow blue(lower left corner of window).Thanks, Lincoln! I haven't been able to find any decent documentation yet, so this was a big help.
First fruits of contest winnings - stevejohnson - Mar 30, 2009 03:00 PM
Image updated with a few modifications.
Modo and Layout Center came in today.
First fruits of contest winnings - FlamingHairball - Mar 30, 2009 03:13 PM
That looks nice; can we get a sized-up version?
And I received Carrara(have yet to try it out )
First fruits of contest winnings - mattness - Mar 30, 2009 04:59 PM
I got Cheetah yesterday and have played around with it some. It has a nice simple interface, but its missing a number of features that I'd like. Good news is the Dev is real responsive, and seems committed to expanding it. I emailed him about one feature (camera path import and export) because I saw it on the wish list forum and he emailed me back saying he'd look into it if I can send him some test files. Planning on doing that from work tomorrow.
First fruits of contest winnings - FlamingHairball - Mar 31, 2009 05:49 AM
@mattness: Did you get Cinema4D as well?
I demoed Carrara a bit this morning, and it looks really nice. It has tons of stuff that Cheetah doesn't(particle emitters, physics, terrains, hair etc), and the interface is actually quite a bit better than I expected.
Silo also looks great(got that this morning). Focusing on modeling rather than everything makes it a whole lot easier to pick up.
Power Game Factory also came in.
diordna Wrote:I can't wait to see what modo is capable of.
Be sure to post about it when you do; I'd like to see as well.
First fruits of contest winnings - mattness - Mar 31, 2009 07:02 PM
@Hairball Sadly no. I got bait and switched by the Unity mix up fallout. I think Ben Mildren ended up getting it. I hope he uses it to add a cool avatar to Chasm Bowling.
Also got my iphone dev ebook yesterday. It looks like what I need to start dipping my toes in the water of Objective C and iphone dev... Now I just need to find the time.
First fruits of contest winnings - stevejohnson - Mar 31, 2009 07:28 PM
Silo has turned out to be a fantastic modeling tool, but its UV tools seem completely screwy* and its .obj export makes Wings3D crash. Other than that, I love its interface, documentation (user-made tutorials), and active community.
Perhaps I'll do better with modo.
*Edit: I'm changing my verdict on Silo's UV tools from 'completely screwy' to 'completely awesome with some caveats.' My model was messed up.
First fruits of contest winnings - pinguoren - Apr 1, 2009 01:02 AM
mattness Wrote:I got bait and switched by the Unity mix up fallout. I think Ben Mildren ended up getting it.
It did end up on my list but I haven't heard from the company yet. I am hoping to get it soon and have already watched many of the tutorials that they have online. It is a bummer about the whole mix-up and that it effected other people.
I got Power Game Factory yesterday and spent some time using it with my kids today. My son is pretty excited about making stuff in it.
First fruits of contest winnings - mattness - Apr 1, 2009 03:36 PM
pinguoren Wrote:It is a bummer about the whole mix-up and that it effected other people.
No hard feelings. I'd probably use C4D more at work than for my personal game dev anyway, so if it turns out I need it for a project at work, I'll try to talk my boss into buying it. I am curious to hear about your experiences with it though. I hope you get it soon, and you choose to review it.
First fruits of contest winnings - tcIgnatius - Apr 1, 2009 08:28 PM
Guitar Hero 3 (totally rocks )
The Apollo Symphony Orchestra Greatest Hits (I had to download every track individually off of their website in WAV format , ugh... beautiful music though! )
REALbasic Professional (very nice, although I've decided to port Syntropy over to C++, I still plan to use it for tool development and fast prototyping )
I'm still waiting on InstallBuilder along with my subscription to MacTech.
First fruits of contest winnings - FlamingHairball - Apr 2, 2009 06:12 AM
Got OmniFocus yesterday; all that's left is an X-Arcade Trackball Controller, GamingBaboons, and Frogames.
Did I mention that Silo is awesome?
First fruits of contest winnings - stevejohnson - Apr 2, 2009 07:14 AM
I think Lincoln and I are pretty much Silo-smitten at this point.
Here is a taste of the upcoming "Steve's Spaxesheeps" public domain content pack:
See what I mean about the awesome UV tools? You just have to be careful your model is kosher. It's actually relatively easy to mess it up - if you extrude an edge loop instead of faces, you'll actually get a copy of the edges and it will mess with things. As long as you're careful about that one thing, there shouldn't be any problems.
First fruits of contest winnings - FlamingHairball - Apr 2, 2009 09:18 AM
Yup; I have already messed up several times trying to extrude and then doing something wrong, and leaving a polygon there that shouldn't be there.
Sweet ship. Did you have to map out the UV coords yourself or was that automatic?