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First fruits of contest winnings - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Community Zone (/forum-4.html) +--- Forum: Contests (/forum-19.html) +--- Thread: First fruits of contest winnings (/thread-1532.html) Pages: 1 2 |
First fruits of contest winnings - stevejohnson - Mar 29, 2009 07:36 PM I just spent the evening playing around with Cheetah3D. I don't like its modeling tools much, but it imports .obj files from Wings3D, so I can just make my models in Wings3D and texture/animate them in Cheetah3D. As a first project, I made a simplistic verison Calvin's "gw0rp brain" unit and animated it in the program. I wasn't able to make materials animate - I would have liked to have the transparency of the sphere change over time - but I was able to get a satisfactory effect with simple scaling. The results: ![]() The gray parts need a better texture, and it could use some more detail, but it's a start. I can't wait to see what modo is capable of. As far as I know, only Cheetah3D has actually been distributed by the sponsors, but when they do finally come in, you guys should let us know what you think. Edit: Oh yeah, and Screenflick came in because Seth is awesome. First fruits of contest winnings - FlamingHairball - Mar 29, 2009 07:47 PM Hmm... Last I checked, you can animate material properties. Make sure you have the little 'P' icon set to glow blue(lower left corner of window). So far, I've received: Videator Screenflick I plan to demo them both when I get a chance, and post a review then(can't really say much about it right now) First fruits of contest winnings - stevejohnson - Mar 29, 2009 08:00 PM Hairball183 Wrote:Last I checked, you can animate material properties. Make sure you have the little 'P' icon set to glow blue(lower left corner of window).Thanks, Lincoln! I haven't been able to find any decent documentation yet, so this was a big help. First fruits of contest winnings - stevejohnson - Mar 30, 2009 03:00 PM Image updated with a few modifications. Modo and Layout Center came in today. First fruits of contest winnings - FlamingHairball - Mar 30, 2009 03:13 PM That looks nice; can we get a sized-up version? And I received Carrara(have yet to try it out )
First fruits of contest winnings - mattness - Mar 30, 2009 04:59 PM I got Cheetah yesterday and have played around with it some. It has a nice simple interface, but its missing a number of features that I'd like. Good news is the Dev is real responsive, and seems committed to expanding it. I emailed him about one feature (camera path import and export) because I saw it on the wish list forum and he emailed me back saying he'd look into it if I can send him some test files. Planning on doing that from work tomorrow. First fruits of contest winnings - FlamingHairball - Mar 31, 2009 05:49 AM @mattness: Did you get Cinema4D as well? I demoed Carrara a bit this morning, and it looks really nice. It has tons of stuff that Cheetah doesn't(particle emitters, physics, terrains, hair etc), and the interface is actually quite a bit better than I expected. Silo also looks great(got that this morning). Focusing on modeling rather than everything makes it a whole lot easier to pick up. Power Game Factory also came in. diordna Wrote:I can't wait to see what modo is capable of. Be sure to post about it when you do; I'd like to see as well.
First fruits of contest winnings - mattness - Mar 31, 2009 07:02 PM @Hairball Sadly no. I got bait and switched by the Unity mix up fallout. I think Ben Mildren ended up getting it. I hope he uses it to add a cool avatar to Chasm Bowling. Also got my iphone dev ebook yesterday. It looks like what I need to start dipping my toes in the water of Objective C and iphone dev... Now I just need to find the time. First fruits of contest winnings - stevejohnson - Mar 31, 2009 07:28 PM Silo has turned out to be a fantastic modeling tool, but its UV tools seem completely screwy* and its .obj export makes Wings3D crash. Other than that, I love its interface, documentation (user-made tutorials), and active community. Perhaps I'll do better with modo. *Edit: I'm changing my verdict on Silo's UV tools from 'completely screwy' to 'completely awesome with some caveats.' My model was messed up. First fruits of contest winnings - pinguoren - Apr 1, 2009 01:02 AM mattness Wrote:I got bait and switched by the Unity mix up fallout. I think Ben Mildren ended up getting it. It did end up on my list but I haven't heard from the company yet. I am hoping to get it soon and have already watched many of the tutorials that they have online. It is a bummer about the whole mix-up and that it effected other people. ![]() I got Power Game Factory yesterday and spent some time using it with my kids today. My son is pretty excited about making stuff in it. First fruits of contest winnings - mattness - Apr 1, 2009 03:36 PM pinguoren Wrote:It is a bummer about the whole mix-up and that it effected other people. No hard feelings. I'd probably use C4D more at work than for my personal game dev anyway, so if it turns out I need it for a project at work, I'll try to talk my boss into buying it. I am curious to hear about your experiences with it though. I hope you get it soon, and you choose to review it. Cheers, -Matt First fruits of contest winnings - tcIgnatius - Apr 1, 2009 08:28 PM I've received: Guitar Hero 3 (totally rocks )The Apollo Symphony Orchestra Greatest Hits (I had to download every track individually off of their website in WAV format , ugh... beautiful music though! )REALbasic Professional (very nice, although I've decided to port Syntropy over to C++, I still plan to use it for tool development and fast prototyping )I'm still waiting on InstallBuilder along with my subscription to MacTech. First fruits of contest winnings - FlamingHairball - Apr 2, 2009 06:12 AM Got OmniFocus yesterday; all that's left is an X-Arcade Trackball Controller, GamingBaboons, and Frogames. Did I mention that Silo is awesome? First fruits of contest winnings - stevejohnson - Apr 2, 2009 07:14 AM I think Lincoln and I are pretty much Silo-smitten at this point. Here is a taste of the upcoming "Steve's Spaxesheeps" public domain content pack: ![]() See what I mean about the awesome UV tools? You just have to be careful your model is kosher. It's actually relatively easy to mess it up - if you extrude an edge loop instead of faces, you'll actually get a copy of the edges and it will mess with things. As long as you're careful about that one thing, there shouldn't be any problems. First fruits of contest winnings - FlamingHairball - Apr 2, 2009 09:18 AM Yup; I have already messed up several times trying to extrude and then doing something wrong, and leaving a polygon there that shouldn't be there. Sweet ship. Did you have to map out the UV coords yourself or was that automatic? |