![]() |
|
converting quartz to openGL ES - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Graphics & Audio Programming (/forum-9.html) +--- Thread: converting quartz to openGL ES (/thread-165.html) |
converting quartz to openGL ES - aerospaceman - Apr 11, 2010 08:20 PM been out of the "game" for a while so to speak. My game renders in Quartz but this makes it slow as molasses. It's a fairly simple 2d game, nothing fancy, yet it is just moving very slowly. FPS appears ok, no jerkiness, yet there is an impression of lethargy. I cannot put a finger on it. Anyway, I figured if I used OpenGL ES things would move a lot better. I imported the required libraries but I am kind of stuck now -leaving the development aside for 6 months to deal with school didn't help either -and I want to finish the game soon but I also don't have much spare time to work on it. Sooo....enough background! Is there an easy way to convert your quartz graphics to openGL ES? converting quartz to openGL ES - OneSadCookie - Apr 11, 2010 09:01 PM No. You might be able to use CoreAnimation to allow you to reuse some of your Quartz code while giving you hardware-acceleration, depending on your exact situation. converting quartz to openGL ES - ThemsAllTook - Apr 12, 2010 10:57 AM aerospaceman Wrote:I cannot put a finger on it. I see what you did there!
|