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Tile-based Level Editor - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Designer's Studio (/forum-6.html) +--- Thread: Tile-based Level Editor (/thread-1702.html) |
Tile-based Level Editor - metacollin - Feb 27, 2009 03:18 PM I'm looking for one. I tried Reptile (http://opensword.org/reptile/) but its rather incomplete and the file format is overly complex for what I'm doing. I may end up just having to write my own, but every time I think about doing so, I'm overwhelmed by the "you're reinventing the wheel" feeling. Are there any available that you use? I don't require any more frills besides "level is x by y, sprite z goes here" for now. Tile-based Level Editor - igame3d - Feb 27, 2009 05:13 PM Wow that would be a cool app, if the output could be used easily. The export gives me a tiff, the save gives me a binary file, where's the simple text output: sprite # @ x,y? At a glance it seems exactly the kind of editor I'd like to make/use. Except for the lack of export options. I'll have to look more into after UDG, thanks for posting it. I tried to script something similar but its nowhere near Reptile. If you think you can roll your own, do you think it would be easier to add a text export option to Reptile? Or maybe some app that extracts that info from .rtm? Maybe just bug the developers? Tile-based Level Editor - metacollin - Feb 27, 2009 05:38 PM Ah, I didn't even notice Reptile included the source with the MIT license. I might work on adding more export options to Reptile, especially considering a .tiff isn't all that useful. I'll keep you posted, though if anyone knows of any other apps, be sure to holler.
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