Objective-C Class allocation crash - Printable Version
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Objective-C Class allocation crash - MrMegabytes - Jan 12, 2009 06:11 AM
Hey guys, this is a real noobie question so please bare with me. I'm 100% new to Mac, only had this macbook for a week. I want to get into IPhone dev and here I am. I've been writing code for c/c++ windows applications for some time now so i'm not a coding noob, just obj-c
Anyway, here is my question.
I'm trying to allocate memory for a near empty class. But its crashing on the alloc function... here we go..
ELGLView.m offending code
I have m_sprite decleared in the ELGView.h file. When I compile i get a waring saying:
Warning: 'Sprite' may not respond to '+alloc'
I'm not sure what that warning means either, but i'm sure it has something to do with my crash. When i rush i through the Iphone simulator it crashes and asks if i want to reload.
When i step through the code it comes up to the
Looking at tutorials it appears to be correct, but there might be something very simple that i've forgotten somewhere. Any help would be greatly appreciated.
Objective-C Class allocation crash - ThemsAllTook - Jan 12, 2009 08:16 AM
+alloc is an NSObject method. You'll want to change your Sprite interface to subclass NSObject, like so:
In most cases, you'll want all of your objects to subclass NSObject (or a subclass thereof).
Objective-C Class allocation crash - DoG - Jan 12, 2009 02:28 PM
And -init must return self. Please read the docs, again if you have done so already.