iDevGames Forums
OpenAL on 10.3 / 10.4 / 10.5 / Universal? - Printable Version

+- iDevGames Forums (http://www.idevgames.com/forums)
+-- Forum: Development Zone (/forum-3.html)
+--- Forum: Graphics & Audio Programming (/forum-9.html)
+--- Thread: OpenAL on 10.3 / 10.4 / 10.5 / Universal? (/thread-2051.html)



OpenAL on 10.3 / 10.4 / 10.5 / Universal? - UselessRob - Dec 10, 2008 09:46 PM

Hi guys

Just stuck on this OpenAL issue. I'm trying to compile a binary that will run on 10.3, 10.4, and 10.5 using OpenAL for sound.

4 and 5, no problems. But it's no go at all on 10.3. Is there a way to make a binary that will run on them all?

Or is it even possible to still allow the program to run on 10.3, but without sound?

Driving me nuts! Any help would be great!!

Thanks!

Rob.


OpenAL on 10.3 / 10.4 / 10.5 / Universal? - backslash - Dec 11, 2008 07:33 AM

As far as I remember 10.3 doesn't include OpenAL. That means you'll need to compile your own version and link to that to make it work.


OpenAL on 10.3 / 10.4 / 10.5 / Universal? - Bachus - Dec 11, 2008 08:22 AM

backslash Wrote:As far as I remember 10.3 doesn't include OpenAL. That means you'll need to compile your own version and link to that to make it work.

Correct. You'll need to download the OAL source and compile your own embeddable framework to include with your app for X.2 or X.3.

At this point there's few active users using sub-X.4 systems, so dropping support for those systems isn't a huge deal.


OpenAL on 10.3 / 10.4 / 10.5 / Universal? - UselessRob - Dec 14, 2008 08:14 PM

Thanks for the answers, guys.

How do I go about compiling my own embeddable version? I've got hold of the src but still can't get a version to work on 10.3, just 10.4 and 5.

Any advice would be fantastic. From the feedback I've had there's still enough people using 10.3 to make it worthwhile.