pygame or lingo? - Printable Version
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pygame or lingo? - hertzcastle - Mar 18, 2008 06:15 AM
the question i want to ask is if pygame performance is better than that of adobe/macromedia director games written in lingo.
anyone help me out?
just a general one way or the other kind of thing?
pygame or lingo? - OneSadCookie - Mar 18, 2008 12:23 PM
PyGame gives you complete access to OpenGL, and the ability to write native C extensions if you need them. That should give it an edge where performance counts.
pygame or lingo? - stevejohnson - Mar 18, 2008 12:38 PM
PyGame doesn't run on Leopard, though, last I checked (3 weeks ago)
But pyglet does.
pygame or lingo? - Musenik - Mar 18, 2008 04:11 PM
I'm using pygame, but building under Panther. The build, however, runs under Leopard.
I would use pyglet, (pyglet.org) but it does not support DirectX. Maybe in a future product as OpenGL becomes more pervasive across platforms. (meaning: when XP and beyond are the major Windoze systems.)
pygame or lingo? - ThemsAllTook - Mar 18, 2008 05:38 PM
Director is poorly supported, buggy, and unsuited for large applications/games. I'd avoid it at all costs.
pygame or lingo? - Malarkey - Mar 18, 2008 10:58 PM
diordna Wrote:PyGame doesn't run on Leopard, though, last I checked (3 weeks ago)
Uh, I got it to work. I had to follow the steps here for it: http://pygame.org/wiki/MacCompile?parent=index
pygame or lingo? - hertzcastle - Mar 19, 2008 01:13 AM
thanks for the advice!
pygame works perfectly on leopard for me, have u tried installing 1.8 off the website?
i think director is a bit pointless. its nice to think your games can get published with a click, but pygame is so much more enjoyable to work with.
I need nothing but Textmate. Amen.