![]() |
|
GL_SELECT mode in VBOs - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Graphics & Audio Programming (/forum-9.html) +--- Thread: GL_SELECT mode in VBOs (/thread-2748.html) |
GL_SELECT mode in VBOs - myfeng - Feb 28, 2008 10:38 AM Hi experts, This is an old issue and I saw a couple thread regarding this posted a couple years ago, but I couldn't find the solution. Does anyone know this? Thanks a lot in advance. I have tried something like this: Code: Mesh::Render(GLenum mode)I did in this way, since Picking is so slow with VBOs. I tried to remove VBOs and use normal vetex array to render in picking mode. Is this supposed to work? I have been trying this and it looks like it works if I only load one or two meshes and it crashs if I load a lot meshes. not sure it's my code problem or it's just the wrong idea. Thanks, Ching |