Modelling Quake 3 MD3s on Mac OS X - Printable Version
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Modelling Quake 3 MD3s on Mac OS X - skwirl42 - Dec 28, 2007 06:43 AM
Hi all, I'm trying to find the best (ie. easiest) modeller for MD3s that works on the Mac. I've got Blender installed, but the UI looks really complex, and I'm looking for something simple, free, that preferably sticks to triangle meshes, that doesn't need to support anything but image-based textures.
Does anyone know of such a beast?
Modelling Quake 3 MD3s on Mac OS X - skwirl42 - Dec 28, 2007 07:23 AM
Nevermind... it seems Misfit Model 3D will do this, but only in version 1.3 and later... so I'll have to build it from scratch. *sigh* The price you pay for "free," I guess.
Modelling Quake 3 MD3s on Mac OS X - Fenris - Dec 28, 2007 10:46 AM
Actually, I can really, really recommend Blender. It takes literally two days to get a good grip on, and then you've got a good toolset that will take you far.
Key points to the UI:
- three button mouse in your right hand
- left hand resting on the left side of the keyboard
Assume this position and I promise you that you'll be decent in Blender before 2007 runs out.
Modelling Quake 3 MD3s on Mac OS X - skwirl42 - Jan 2, 2008 07:55 AM
Two days, eh? Took me two minutes to figure mm3d out. Hehehe... I'm trying to keep the triangle count low, and my 3D skills aren't so hot. I've used all sorts of 3D programs, but I think mm3d does it best for how I work with 3D. That is, the simpler, the better.
I'm more of a code monkey than a 3D artist. I always get frustrated with 3D designs, unless they're exceedingly simple.
But thanks anyway!