Starting a 2D game programming. How? - Printable Version
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Starting a 2D game programming. How? - andrern2000 - Dec 18, 2007 04:17 AM
Guys, I need help.
I have read C++ programming language books. They tell me about memory stream, memory buffering, stdin, stdout, cin, cout, OOP, etc. but it doesn't hell tell me about anythin' related to gaming!
I want to create a 2D side-scroller game. How do I first start it in C++? What should I do to import those graphical & animated resources into it?? Like, creating basic interface which contains a character and background and an enemy?
Starting a 2D game programming. How? - andrern2000 - Dec 18, 2007 04:18 AM
Sorry I guess im a bit too rushy. im noob so please forgive my harsh lang, peace~...
Starting a 2D game programming. How? - bronxbomber92 - Dec 18, 2007 05:55 AM
Just search around the forums about OpenGL and SDL. You'll find a lot of similar threads looking for the advice you're seeking.
Starting a 2D game programming. How? - andrern2000 - Dec 18, 2007 07:05 PM
Thanks much for the help.
I figured out that I'm familiar with basic use of C lang, that I can program simple command line games with arrays. Now after reading it, I think I'll use Cocoa first. I'm gonna move this topic to Gaming Fundamentals, as I think it's more appropriate place.
PS: Any further replies will be appreciated.
Starting a 2D game programming. How? - BinarySpike - Dec 19, 2007 05:34 PM
if you want to support mac only then I suggest using Cocoa, but with a good 2D graphics engine or OpenGL expertise you should go cross platform