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Many questiond - NightWing - Feb 24, 2010 12:12 PM

Hey guys im new to the forums and i saw a few posts from around 2004, so i was curious if this was still alive. Just have a number of questions I wanted to ask so if you're willing to answer, then cooll!!!

Uhm, first off:

  1. I want to code my own rpg game, sort of like final fantasy TACTICS.
  2. If i wanted to make it playable online-Lan, not sure how to explain it, not fully online, but via lan with people who you ip connect with.
  3. Basic graphics, Wouldn't need much besides a world map, and the few places you battle on and such. If thats too difficult I have alot of other games i was pondering over that i'd love to discuss with people.


I don't have much code knowledge, but the code i used was WarCraft3 vjass and jass from around 2004 and such. Its different from other code, thats why i say i don't have experience.

Thanks for listening to me, im crunched for time so i hope this is posted in the right area! ill be on here later, till then guys :]

-Nw87


Many questiond - NelsonMandella - Feb 24, 2010 04:37 PM

Sounds like you're on the right track, c++ is nearly identical to vjass so you're in luck, you could probably pick it(c++) up in a day or two. Also why not try to create a full-fledged mmorpg while your at it, it's really not that much more difficult than programming a lan connection thing like you mentioned, but it would attract a lot more people. So I'd say if you learned c++ tomorrow, then you could probably finish this mmo project within a month, easily. Good luck.


Many questiond - ThemsAllTook - Feb 24, 2010 05:14 PM

NelsonMandella Wrote:Sounds like you're on the right track, c++ is nearly identical to vjass so you're in luck, you could probably pick it(c++) up in a day or two. Also why not try to create a full-fledged mmorpg while your at it, it's really not that much more difficult than programming a lan connection thing like you mentioned, but it would attract a lot more people. So I'd say if you learned c++ tomorrow, then you could probably finish this mmo project within a month, easily. Good luck.

Come on now dude, that's not nice.


Many questiond - NelsonMandella - Feb 24, 2010 08:24 PM

ThemsAllTook Wrote:Come on now dude, that's not nice.

I was only reciprocating.


Many questiond - NightWing - Feb 24, 2010 08:46 PM

Haha. Uhm, well, i wasn't really interested in Mmorpgs because i hate how they're all the same, and you can pick one up, play it for a week, and get bored of it.

i want to make a customizable tactics where you party up on LAN and create your custom character, and can either
1. Team battle with people against other people
2. team battle against CPU
3. or solo and level up your main guy + party

I just think that sounds cool. you could have ranks and awards and stuff. Damage dealt, and taken, Etc.
idk im just not into the whole mmorpg thing.


Many questiond - mikey - Feb 25, 2010 09:43 AM

Well, IP - IP connections are easier to code than online server based.


Many questiond - NightWing - Feb 25, 2010 11:26 AM

mikey Wrote:Well, IP - IP connections are easier to code than online server based.

Thats what i figured. i have a friend who's majoring in programming, He's good at most, so i'll have him to help me out too. Also have alot of programming buddies that can help a brotha out ;]
I just want a few tips on how to start everything out.
Like maybe a site or a plan or a code i should stick with?


Many questiond - mikey - Mar 2, 2010 09:38 AM

Try looking at these:

http://gafferongames.com/networking-for-game-programmers/
http://ai.eecs.umich.edu/soar/Classes/494/talks/lecture-15.pdf
http://www.gamedev.net/reference/articles/article1138.asp
http://www.gamedev.net/reference/list.asp?categoryid=30


Many questiond - NightWing - Mar 3, 2010 10:10 AM

mikey Wrote:Try looking at these:

http://gafferongames.com/networking-for-game-programmers/
http://ai.eecs.umich.edu/soar/Classes/494/talks/lecture-15.pdf
http://www.gamedev.net/reference/articles/article1138.asp
http://www.gamedev.net/reference/list.asp?categoryid=30

i'll read all of this when i get home late tonight or this weekend.
I just vaguely skimmed it over, and its really good information - thanks Smile
Now, i just have a few other questions that have surfaced.

1. what code should i use if I'M not really famaliar with code, but my friend is.
2. if we are aiming to make an online multiplayer game of some sort, what code would be best to use.
3. Sites of code would be nice, or references of some sort.
4. Anything you think that could help me like those links above would be great, or words of insight or anything. Thanks again guys Rasp


Many questiond - NightWing - Mar 4, 2010 11:31 AM

mikey Wrote:Well, IP - IP connections are easier to code than online server based.

As in if you know the other person's ip you can play together!?


Many questiond - mikey - May 21, 2010 11:41 AM

Quote:As in if you know the other person's ip you can play together!?

I think you should use TNT BASIC.
http://www.tntbasic.com/

The site and application is quite old but It has a few example programs on networking and is probably one of the easiest languages to learn, and the forums are still online (with lots of users too).