Multi-touch failing - Printable Version
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Multi-touch failing - Sumaleth - Feb 24, 2010 02:54 AM
My game's UIView has stopped receiving multi-touches; it only sends one touch. Has anyone seen this behavior in (the latest) Xcode and Simulator?
The multipleTouchEnabled=YES is still in applicationDidFinishLoading, and earlier backups of the project still handle multi-touches correctly. It just suddenly stopped sending the second touch when I do Option+Mouse begins and moves. I've rebooted, searched the iPhone dev site, and checked through all the preferences I could find.
I'll go back to an earlier save if I have to, but I'd like to know what happened.
Multi-touch failing - Sumaleth - Feb 24, 2010 08:49 PM
This turned out to be caused by my changing to using the "touches" NSSet instead of the "event" UIEvent. The change was made a while ago, but Xcode was buffering something so it appeared to continued to work after the change.