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opengl es and functions - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Design (/forum-5.html) +--- Thread: opengl es and functions (/thread-307.html) |
opengl es and functions - burrows111 - Feb 23, 2010 04:15 PM Hi all, please help, am currently in the starting process of coding an opengl es "bowling" game, i have small but goodish experience in opengl so ES shouldn't prove so hard to get to grips with, and i know 'C' abit but sadly i am not picking up objective c as well as hoped. simply i am using the template that the SDK provides for an openGLes app, and yes runs fine, but am planning to implement game states . such as paused, main menu , etc. I am having huge issues trying to get to grips with functions and their calls. the template runs immediately a bouncing box, so what i am currently trying to do is edit this so that i am switching the state of the game and run a render function accordingly. Code: -(void) RenderPerStatethe case 3 statement all i want to do is run a function that was working but I just simply not calling it right.. suppose all i need ask is, how do i use correct syntax to run the render function Code: - (void) rendersomebody please point this noob in the right direction. thanks
opengl es and functions - ThemsAllTook - Feb 23, 2010 07:28 PM Code: [self render];http://developer.apple.com/iphone/library/referencelibrary/GettingStarted/Learning_Objective-C_A_Primer/index.html |