iDevGames Forums
Vertex Array Range - Printable Version

+- iDevGames Forums (http://www.idevgames.com/forums)
+-- Forum: Development Zone (/forum-3.html)
+--- Forum: Graphics & Audio Programming (/forum-9.html)
+--- Thread: Vertex Array Range (/thread-3224.html)



Vertex Array Range - bonanza - Jun 19, 2007 08:38 AM

Hi,
is there a simple Example, to how to make (use) it???


Vertex Array Range - AnotherJake - Jun 19, 2007 08:58 AM

It's probably better to use VBOs. There are some explanations and short code snippets about VARs and VBOs in:

OpenGL Programming Guide for Mac OS X

specifically, the section called Techniques for Working with Vertex Data


Vertex Array Range - TheUaRT - Jun 19, 2007 09:41 AM

..........


Vertex Array Range - OneSadCookie - Jun 19, 2007 12:42 PM

Just wanted to add, VAR dates from prior to VBOs. Now that the APPLE_flush_buffer_range extension exists, it provides no advantages over VBOs. My understanding is that future Apple optimization efforts are focused on VBOs, not VAR.