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Vertex Array Range - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Graphics & Audio Programming (/forum-9.html) +--- Thread: Vertex Array Range (/thread-3224.html) |
Vertex Array Range - bonanza - Jun 19, 2007 08:38 AM Hi, is there a simple Example, to how to make (use) it??? Vertex Array Range - AnotherJake - Jun 19, 2007 08:58 AM It's probably better to use VBOs. There are some explanations and short code snippets about VARs and VBOs in: OpenGL Programming Guide for Mac OS X specifically, the section called Techniques for Working with Vertex Data Vertex Array Range - TheUaRT - Jun 19, 2007 09:41 AM .......... Vertex Array Range - OneSadCookie - Jun 19, 2007 12:42 PM Just wanted to add, VAR dates from prior to VBOs. Now that the APPLE_flush_buffer_range extension exists, it provides no advantages over VBOs. My understanding is that future Apple optimization efforts are focused on VBOs, not VAR. |