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Resources - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Community Zone (/forum-4.html) +--- Forum: Assembly Room (/forum-13.html) +--- Thread: Resources (/thread-3294.html) Pages: 1 2 |
Resources - BeyondCloister - May 8, 2007 11:52 AM This is a thread to gather together various development resources such as articles about game design, coding etc. Please only post links to articles in this thread. Please do not fill the thread with discussions about the articles. If you wish to discuss an article then please create a new thread. FAQ: Q: Why is this not in a wiki instead? A: iDevGames has this forum, it does not have a wiki. In the past people have set up related wikis but they suffered spammers so the project was dropped. Search engines will pick this thread up just as easily. Resources - BeyondCloister - May 8, 2007 11:54 AM Article: FlipSquare Author: Andrew Sage Topic: Cocoa, Objective-C Level: Beginner Summary: FlipSquare is a simple 'desktop' game that introduces the developer to programming for Cocoa using the Objective-C language. The series of tutorials will take the game from its initial concept right through to a completed product. Along the way those following the tutorial will be encouraged to experiment and expand on the code provided. Link: http://www.cloisterroom.com/FlipSquare.pdf Resources - BeyondCloister - May 8, 2007 12:03 PM Article: Industrial Revolution game Postmortem Author: Andrew Sage Topic: Postmortem Summary: This is the postmortem of the development of the game Industrial Revolution. The game was an entry for the 2005 uDevGames contest. Link: http://www.cloisterroom.com/CR2006/MacGames/ir_postmortem.html Resources - BeyondCloister - May 8, 2007 12:05 PM Article: From Little Acorns... or Taking Development a Step at a Time Author: Andrew Sage Topic: Development Level: Beginner Summary: A short article on some of the pitfalls to avoid when starting on a game project. Link: http://www.cloisterroom.com/CR2006/tutorial1.html Resources - unknown - May 8, 2007 12:11 PM Article: Making of N0x35C49E Author: me Topic: Lua Level: Beginner Summary: Making of and source code, useful for beginners especially those wanting to use lua to speed up game development. Link:http://fax.twilightcoders.net/N0x35C49E/ Resources - unknown - May 8, 2007 12:14 PM Article: misc code Author: me Level: beginner Summary: Snippets and so on of code, many may prove useful http://fax.twilightcoders.net//files/Cocoa%20OpenGL%20Application.zip Xcode template http://fax.twilightcoders.net//files/OpenGLScreenSaver.zip OpenGL Screensaver Xcode template http://fax.twilightcoders.net//files/HITest.zip HITest, show off various interface components http://fax.twilightcoders.net//files/FBOSwapEx.zip FBO swapper example (more somewhat obscure stuff at http://fax.twilightcoders.net/) Resources - unknown - May 8, 2007 12:15 PM Article: dot and cross product (3D) maths Author: me Level: intermediate/interested Summary: Derivation of component form equations for dot and cross product. http://fax.twilightcoders.net/dot-and-cross.html Resources - ThemsAllTook - May 8, 2007 12:38 PM Article: Vector tutorial Author: Alex Diener Topic: 3D math Level: Beginner Summary: Tutorial that briefly covers vector mathematics in a beginner-friendly format. Link: http://www.sacredsoftware.net/tutorials/Vectors/Vectors.xhtml Resources - ThemsAllTook - May 8, 2007 12:39 PM Article: Quaternion tutorial Author: Alex Diener Topic: 3D math Level: Intermediate Summary: Tutorial that briefly covers quaternion mathematics and provides implementation examples. Link: http://www.sacredsoftware.net/tutorials/Quaternions/Quaternions.xhtml Resources - ThemsAllTook - May 8, 2007 12:40 PM Article: Matrix tutorial Author: Alex Diener Topic: 3D math Level: Intermediate Summary: Tutorial that briefly covers transformation matrix mathematics and provides implementation examples. Link: http://www.sacredsoftware.net/tutorials/Matrices/Matrices.xhtml Resources - ThemsAllTook - May 8, 2007 12:42 PM Article: Fixed-interval time-based animation tutorial Author: Alex Diener Topic: Game mechanics Level: Beginner Summary: Tutorial describing a technique to achieve a stable, constant game speed regardless of frame rate. Link: http://www.sacredsoftware.net/tutorials/Animation/TimeBasedAnimation.xhtml Resources - igame3d - May 8, 2007 05:03 PM Author: David Hill Topic: Cocoa Game Programming Workshop Level: Beginner Summary: Step by step lessons how how to build Cocoa Quest, a complete 2-D game for Mac OS X. Covers the basic fundamentals of game programming, focusing on topics such as prototype design, graphics, sound manipulation, simple animation, collision detection, and more using Apple's free Xcode Tools. Link: http://www.spiderworks.com/books/cocoagame.php Resources - igame3d - May 8, 2007 05:14 PM Author: Chris Taylor Topic: Game Design Document Template Level: All Summary: A wiki-ized template that provides a quick reference for writing game design documents. Link: http://www.dpfiles.com/dpfileswiki/index.php?title=Game_Design_Doc_Template Hosted by David Perry, many more helpful topics are available at David's site, click the link! Resources - igame3d - May 8, 2007 05:33 PM Author: Team iGame3D Topic: Dead Days Post-mortem Level: All Summary: Post-mortem for the three level, third person, robot vs. zombie shooter entered in uDevGames 2004. Link: http://www.igame3d.com/DL/DeadDays/deaddayspostmortem.html Resources - Joseph Duchesne - May 8, 2007 05:40 PM Author: Me Topic: A large percent of my code base Level: All Summary: A lot of my code. Under the U.S. Military Don't Ask Don't Tell license Mostly Processing/Java, Metal, and C/C++Link: http://code.duodec.net/ |