epicenter effect - Printable Version
+- iDevGames Forums (http://www.idevgames.com/forums)
+-- Forum: Development Zone (/forum-3.html)
+--- Forum: Graphics & Audio Programming (/forum-9.html)
+--- Thread: epicenter effect (/thread-3318.html)
epicenter effect - progressdll - Apr 30, 2007 01:28 AM
Hard to explain in words what i want to visual achieve
i want to focus the user to a place on the GUI. i want a circular burst of color from a point, like a epicenter.
Any starting points to look at? demo code?
epicenter effect - PowerMacX - Apr 30, 2007 05:25 AM
LotsaWater source code?
epicenter effect - unknown - Apr 30, 2007 06:59 AM
epicenter effect - kelvin - May 8, 2007 05:11 PM
If you're ambitious, I'd recommend throwing ~300 particles, and then using a Delaunay Triangulator to mesh them in real time (300 for a CD or C2D; less for slower CPUs). If you vary the color by velocity and the alpha transparency by distance from origin, you can get a nice explosive (and silky smooth) splash effect.