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"stretched" drawing problem - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Graphics & Audio Programming (/forum-9.html) +--- Thread: "stretched" drawing problem (/thread-3621.html) |
"stretched" drawing problem - joellevin - Dec 21, 2006 08:53 PM hi, im having a problem where everything i draw (using raw OpenGL or GLUT functions and drawing externally created models) appears to be stretched out and distorted. Examples of the problem: ![]() ![]() what am i doing wrong here (or not doing at all)? btw, a comparison teapot that looks normal is: ![]() thanks "stretched" drawing problem - OneSadCookie - Dec 21, 2006 09:19 PM Looks like you're not taking the window's aspect ratio into account when calling gluPerspective, or possibly even not calling gluPerspective at all. |