"stretched" drawing problem - Printable Version
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"stretched" drawing problem - joellevin - Dec 21, 2006 08:53 PM
hi, im having a problem where everything i draw (using raw OpenGL or GLUT functions and drawing externally created models) appears to be stretched out and distorted.
Examples of the problem:
what am i doing wrong here (or not doing at all)?
btw, a comparison teapot that looks normal is:
"stretched" drawing problem - OneSadCookie - Dec 21, 2006 09:19 PM
Looks like you're not taking the window's aspect ratio into account when calling gluPerspective, or possibly even not calling gluPerspective at all.