(Probably silly) OpenGL/XCode question - Printable Version
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(Probably silly) OpenGL/XCode question - stardark - Jul 3, 2006 10:00 PM
Howdy folks.. this is probably a silly question but its got me stumped..
I am new to Carbon/OpenGL/XCode, but know C/C++ pretty well (at least - I hope I do, Im employed as a C programmer)
I am following the NeHe tutorials, using the base Carbon Application as a template (thats been mostly hacked out).
I have both OpenGL and GLUT included in the Frameworks and Libraries section of XCode.
I managed to get a window to display, that went fine. When I went to draw things (triangles and quads), I get the following linking error (with ZeroLink turned on the error occurs at runtime rather than link time)
I'm sure its just something silly I have missed.. anyone have any advice?
(Probably silly) OpenGL/XCode question - StealthyCoin - Jul 3, 2006 10:26 PM
glVertex3f(0.0f, 0.0f, 0.0f);
(Probably silly) OpenGL/XCode question - stardark - Jul 3, 2006 10:35 PM
urghh.. typo - thanks. *feels stupid*
(Probably silly) OpenGL/XCode question - unknown - Jul 3, 2006 10:59 PM
remember to check the headers for the actual functions, and if you want to know what one does you can always type "man glVertex3f" in the Terminal.
(Probably silly) OpenGL/XCode question - OneSadCookie - Jul 4, 2006 12:09 AM