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(Probably silly) OpenGL/XCode question - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: (Probably silly) OpenGL/XCode question (/thread-4123.html) |
(Probably silly) OpenGL/XCode question - stardark - Jul 3, 2006 10:00 PM Howdy folks.. this is probably a silly question but its got me stumped.. I am new to Carbon/OpenGL/XCode, but know C/C++ pretty well (at least - I hope I do, Im employed as a C programmer) I am following the NeHe tutorials, using the base Carbon Application as a template (thats been mostly hacked out). I have both OpenGL and GLUT included in the Frameworks and Libraries section of XCode. I managed to get a window to display, that went fine. When I went to draw things (triangles and quads), I get the following linking error (with ZeroLink turned on the error occurs at runtime rather than link time) Code: Undefined symbols: _glvertex3fI'm sure its just something silly I have missed.. anyone have any advice? (Probably silly) OpenGL/XCode question - StealthyCoin - Jul 3, 2006 10:26 PM glVertex3f(0.0f, 0.0f, 0.0f); (Probably silly) OpenGL/XCode question - stardark - Jul 3, 2006 10:35 PM urghh.. typo - thanks. *feels stupid* (Probably silly) OpenGL/XCode question - unknown - Jul 3, 2006 10:59 PM remember to check the headers for the actual functions, and if you want to know what one does you can always type "man glVertex3f" in the Terminal. (Probably silly) OpenGL/XCode question - OneSadCookie - Jul 4, 2006 12:09 AM http://tips.onesadcookie.net/tips/published/GCC+Warning+Flags |