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#idevgames social network - Printable Version

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#idevgames social network - DoG - Mar 25, 2006 11:55 AM

I decided to run the PieSpy bot in the #idevgames irc channel on freenode, out of curiosity.

The results can be seen here:

[Image: idevgames-current.png]


#idevgames social network - unknown - Mar 25, 2006 12:09 PM

A fundimental law of physics is whatever you attempt to measure you affect.


#idevgames social network - Taxxodium - Mar 25, 2006 12:14 PM

And by this we prove that the channel is evil!!

[Image: idg_evil.png]

Pentagram with top at the bottom is black/dark magic...


#idevgames social network - Marjock - Mar 25, 2006 03:23 PM

Hah. I (kiwilandicMark) don't think I've ever spoken to Ghost, whereas I'd regularlyish talk to Sam (SOUCHAN). :-p

-Mark


#idevgames social network - DoG - Mar 25, 2006 04:22 PM

Marjock Wrote:Hah. I (kiwilandicMark) don't think I've ever spoken to Ghost, whereas I'd regularlyish talk to Sam (SOUCHAN). :-p

-Mark
Note that the above linked image updates in real-time.

The backlog can be found at this url: http://dog4.dyndns.org/piespy-idg/

So if you make a comment, best link to the appropriate image Smile


#idevgames social network - stevejohnson - Mar 25, 2006 07:33 PM

Aha! I on the map!

Nifty idea. Do connections stay forever? Or do they reset when someone logs off?

I wonder if I could make myself the center of the graph by saying everyone's name...


#idevgames social network - Marjock - Mar 25, 2006 07:53 PM

Quote:Aha! I on the map!

Nifty idea. Do connections stay forever? Or do they reset when someone logs off?

I wonder if I could make myself the center of the graph by saying everyone's name...

Connections fade over time, you have to maintain communication to keep them going. "Friendships are like plants. Without care they wilt and die." </sims>

And trust me, that last thing has been tried. By everyone. And more. >.<

-Mark