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#idevgames social network - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Community Zone (/forum-4.html) +--- Forum: Assembly Room (/forum-13.html) +--- Thread: #idevgames social network (/thread-4410.html) |
#idevgames social network - DoG - Mar 25, 2006 11:55 AM I decided to run the PieSpy bot in the #idevgames irc channel on freenode, out of curiosity. The results can be seen here:
#idevgames social network - unknown - Mar 25, 2006 12:09 PM A fundimental law of physics is whatever you attempt to measure you affect. #idevgames social network - Taxxodium - Mar 25, 2006 12:14 PM And by this we prove that the channel is evil!! ![]() Pentagram with top at the bottom is black/dark magic... #idevgames social network - Marjock - Mar 25, 2006 03:23 PM Hah. I (kiwilandicMark) don't think I've ever spoken to Ghost, whereas I'd regularlyish talk to Sam (SOUCHAN). :-p -Mark #idevgames social network - DoG - Mar 25, 2006 04:22 PM Marjock Wrote:Hah. I (kiwilandicMark) don't think I've ever spoken to Ghost, whereas I'd regularlyish talk to Sam (SOUCHAN). :-pNote that the above linked image updates in real-time. The backlog can be found at this url: http://dog4.dyndns.org/piespy-idg/ So if you make a comment, best link to the appropriate image
#idevgames social network - stevejohnson - Mar 25, 2006 07:33 PM Aha! I on the map! Nifty idea. Do connections stay forever? Or do they reset when someone logs off? I wonder if I could make myself the center of the graph by saying everyone's name... #idevgames social network - Marjock - Mar 25, 2006 07:53 PM Quote:Aha! I on the map! Connections fade over time, you have to maintain communication to keep them going. "Friendships are like plants. Without care they wilt and die." </sims> And trust me, that last thing has been tried. By everyone. And more. >.< -Mark |