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OpenSource game need a MacOs porter... - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Tools & Technology (/forum-10.html) +--- Thread: OpenSource game need a MacOs porter... (/thread-5002.html) Pages: 1 2 |
OpenSource game need a MacOs porter... - m3xican - Sep 22, 2005 05:05 PM Hi, I'm the project manager of Mars, Land of No Mercy a strategic turn based, open source game based on SDL. We have recentely released a first PR release (a kind of demo) and now we are working on the first release. I'm looking for someone that would join the team as MacOs porter. The game is totally based on SDL and C++ STL, so I think that no effective port is required, just a compile work, but I'm now sure cause I have no Mac If someone is interested could contact me using pm, email or come in #nomercy on irc.freenode.net (I'm online all the night from 21 GMT). Thanx to everyone. OpenSource game need a MacOs porter... - Steven - Sep 22, 2005 10:01 PM I checked out your CVS version, it compiles ok if you remove the -s option to the g++ link line. Runs just great. Doesn't seem to do much yet, but it looks really cool! OpenSource game need a MacOs porter... - m3xican - Sep 23, 2005 01:21 PM Steven Wrote:Runs just great. Doesn't seem to do much yet, but it looks really cool!I'm glad of this, and I hope that you will appreciate also the work that we are doing for the first real (playable) release. A member of this forum has just contacted me to become the official porter, but it will be great if you would be the Mac betatester (or the next porter if the "current" abandon the team), let me know
OpenSource game need a MacOs porter... - Steven - Sep 23, 2005 03:36 PM I don't have the time right now to become an official porter, but if you do end up needing a betatester in a few months I might be able to help out. OpenSource game need a MacOs porter... - m3xican - Sep 24, 2005 04:02 AM Steven Wrote:I don't have the time right now to become an official porter, but if you do end up needing a betatester in a few months I might be able to help out.Ok, thanks in advance, I'll contact you when we'll have something to test ![]() P.S. I know that I don't live in London... but I don't think that the my previuos post is so "cryptic"
OpenSource game need a MacOs porter... - m3xican - Sep 29, 2005 03:29 PM The person that has offered his help seems vanished... If someone is interested, please contact me, we need help.. OpenSource game need a MacOs porter... - Steven - Sep 29, 2005 03:48 PM I would, except that my Mac is currently out of commission and I don't expect to get another one for a few months...
OpenSource game need a MacOs porter... - m3xican - Oct 3, 2005 01:58 AM Steven Wrote:I would, except that my Mac is currently out of commission and I don't expect to get another one for a few months...What a bad luck! Is someone else interested?
OpenSource game need a MacOs porter... - Malarkey - Oct 3, 2005 10:26 AM m3xican Wrote:What a bad luck! Well, I'm slowly figuring out how to build it as a fun (but not really) exercise. I'll see how far I get with it this week. OpenSource game need a MacOs porter... - Duane - Oct 3, 2005 02:53 PM I'll do it OpenSource game need a MacOs porter... - m3xican - Oct 4, 2005 04:15 PM Thank you guys, please contact me as soon as you have news.
OpenSource game need a MacOs porter... - Malarkey - Oct 4, 2005 11:22 PM Hm, I was able to get it to build via make (after installing all the needed libraries) but now I'm at a lost at how to actually run the thing. Steven, what did you end up doing? Maybe I should've tried building an Xcode project instead... Edit: Oh wait, nevermind. Figured it out. Sheesh... ![]() Edit2: Well, now my problem is that it can't find any of the image files that are sitting in the data directory. Aiyo... OpenSource game need a MacOs porter... - Steven - Oct 5, 2005 07:16 AM The data is a separate download. You grab and decompress it, and then you need to somehow merge the downloaded data with what's already there. I used rsync... OpenSource game need a MacOs porter... - m3xican - Oct 5, 2005 02:08 PM Steven Wrote:The data is a separate download.This is not totally true... The data is in a separate package just for the CVS version, instead the file released on sf.net (the PR release) includes sources and data. So, if you want to compile the latest CVS version you need to: 1- get the CVS version. 2- download the data package and extract it into the mars directory get from the CVS. If you want to compile the PR release you need just to download the file released on sf.net. OpenSource game need a MacOs porter... - Malarkey - Oct 6, 2005 08:52 AM Steven Wrote:The data is a separate download. You grab and decompress it, and then you need to somehow merge the downloaded data with what's already there. I used rsync... Yeah, I had already done that and it still couldn't find the image files. Then I figured out that double-clicking on them from the Finder apparently changes where the current directory is but running them from the command line works. |