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Obtaining Supported Screen Resolutions - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: Obtaining Supported Screen Resolutions (/thread-5050.html) |
Obtaining Supported Screen Resolutions - Volte - Sep 10, 2005 10:59 PM Is there a C/++ function for obtaining the allowed screen resolutions of the client computer? (Return Int would be nice) Obtaining Supported Screen Resolutions - Volte - Sep 11, 2005 01:20 AM Alright I think I KINDA figured it out. Still not sure if I can get a list of supported resolutions. Obviously I want to implement a dynamic menu (dynamic depending on what system its being run on) which lists the resolutions the graphics card and the monitor can handle... anyway, here is what I found: http://www.lighthouse3d.com/opengl/glut/index.php?gameglut Obtaining Supported Screen Resolutions - OneSadCookie - Sep 11, 2005 01:23 AM see /System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework/Headers/CGDirectDisplay.h Obtaining Supported Screen Resolutions - Fenris - Sep 11, 2005 01:28 AM Nope, C/C++ doesn't know anything about hardware. If you want to grab the resolution on a Mac, try looking at CoreGraphics. If you decided to go with SDL, SDL has functions for that too. Obtaining Supported Screen Resolutions - Volte - Sep 11, 2005 03:05 AM Oh... Ok, I just posted something about my misunderstanding as far as SDL vs GLUT. Maybe you could help me answer that: http://www.idevgames.com/forum/showthread.php?p=97152 |