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*.ma to *.3ds - y4r0ze - Sep 8, 2005 01:34 PM

I've tried a few 3d programs för OSX, and now i'm using Modo. I realy like it and it's interface..=)
But, the problem is that Modo are using *.ma. The same format that Maya are using, and Unity needs *.3ds. Does someone know a program for OSX that can converts the *.ma format to *.3ds format so i can use my stuff it in Unity?


*.ma to *.3ds - Frank C. - Sep 8, 2005 02:00 PM

Try exporting LWO from Modo, then import that into Blender, and use Unity's .blend integration.


*.ma to *.3ds - ThemsAllTook - Sep 8, 2005 02:36 PM

y4r0ze Wrote:för

How on earth did those umlauts get there?


*.ma to *.3ds - y4r0ze - Sep 8, 2005 03:38 PM

Frank.C: Thx. I'll try that...! =)

ThemsAllTook: Oh, i'm Swedish and using a Swedish keyboard. The Swedish word for "for" is "för"...Wink
Typed wrong...åäö...=D All three are Swedish letters...


*.ma to *.3ds - y4r0ze - Sep 8, 2005 03:50 PM

Doesn't work...=(
I've saved the file as *.obj instead and then imported in Blender, that works. BUT when i'm starting Unity and it tried to load the file i just get a small "blender" square and then Unity crashes. =(


*.ma to *.3ds - longjumper - Sep 8, 2005 06:06 PM

There is a Maya plug-in that will export files in FBX format, which is basically a 3d file that holds absolutely everything you could possibly want in a 3d file, from there Alias has a free program called FbxConverter whcih will turn a fbx file into a 3ds file.

I don't know if Modo supports .fbx, but most applications now should start supporting it, and since it supports .ma/.mb, you might have some luck.


*.ma to *.3ds - y4r0ze - Sep 9, 2005 05:42 AM

Looks like Modo doesn't support export to FBX...and blender doesn't support it either...=(
Btw...Modo does use Lightwave format too...Wink


*.ma to *.3ds - davidhelgason - Sep 9, 2005 06:27 AM

You might want to check this thread:

http://otee.dk/forum/viewtopic.php?t=361&highlight=modo

The gist is that Unity can import .ma and .mb filed directly provided that you have Maya installed. You do not need a Maya license on the machine.

This is because we use Maya batch mode which doesn't require a license.

Regards,

d.


*.ma to *.3ds - Frank C. - Sep 9, 2005 12:49 PM

y4r0ze Wrote:... when i'm starting Unity and it tried to load the file i just get a small "blender" square and then Unity crashes. =(
If Unity crashes outright I'd suggest submitting a bug report to the Unity guys, and include the offending .blend file.


*.ma to *.3ds - NicholasFrancis - Sep 9, 2005 05:04 PM

Being the guy who made Unity's Blender import, I'd really like to see the file that crashes Unity. Please use the small bug reporting app that lies next to Unity & attach the blender file

TIA,


*.ma to *.3ds - y4r0ze - Sep 11, 2005 03:15 PM

Wiee, now the problem is fixed! =)
But, i couldn't get the crash thing again, or should i say that i couldn't import my stuff into blender again? ;-)
It's probably me that doing something wrong, i've never used blender before realy...was years since last time so...

Anyway, i've solved the problem by first export the model from Modo (*.obj) and then import it into Wings (that i've worked with more then Blender). And, from Wings i could export it to *.3ds. Now things works great, but i've lost 3days on my trial version...=P
Anyway, i from what i've read and looked at this far, and it isn't much realy, i think unity is great. =)