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2D Game Physics 101 - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: 2D Game Physics 101 (/thread-5665.html) |
2D Game Physics 101 - Malarkey - Apr 7, 2005 04:01 PM I came across this bit of Flash work that's a tutorial on 2D game physics: http://www.rit.edu/~ndr0470/game_physics/ 2D Game Physics 101 - kodex - Apr 7, 2005 04:40 PM Wow thats a great reference, thanks for the find =D 2D Game Physics 101 - blobbo - Apr 7, 2005 06:00 PM Very nice. Very understandable. Even better is the one referenced by it: http://www.geocities.com/SiliconValley/Campus/9449/physics.htm 2D Game Physics 101 - AnotherJake - Apr 7, 2005 07:40 PM Me three, totally cool link. Thanks for posting it! 2D Game Physics 101 - PowerMacX - Apr 7, 2005 09:09 PM Gravity: Quote: "Watch how the gravity value decrements the y velocity of the apples"Very odd choice... Walking & Jumping: The code has a "x_velocity" (a misleading variable name...) of 10, but for some reason the demo has a "speed" input box, and the left & right motion not only doesn't match that value, it's different for each direction (?) I wouldn't call this a good tutorial... Edit: I would recommend reading the tutorial linked at the end first, especially the terms' definitions. |