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Demo port: A realtime procedural universe - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Design (/forum-5.html) +--- Thread: Demo port: A realtime procedural universe (/thread-5816.html) |
Demo port: A realtime procedural universe - kberg - Mar 2, 2005 11:29 PM I've spent a bit of time porting Sean O'Neils demo code from his Gamasutra article over to os x / GLUT. I haven't made any attempts at prettying it up, so it may not read very well. Anyways read the articles, be inspired, run the demo and see what you can make out of the algorithms. Source article: http://www.gamasutra.com/features/20010302/oneil_01.htm Followup articles (I haven't ported this code yet..): http://www.gamasutra.com/features/20010810/oneil_01.htm http://www.gamasutra.com/features/20020712/oneil_01.htm http://www.gamedev.net/reference/articles/article2093.asp And the ported source: http://sculpt.x-wing.ca/GLDemo.tgz Demo port: A realtime procedural universe - TomorrowPlusX - Mar 7, 2005 02:47 PM This looks marvelous... I'd like to see more. |