Per pixel lightning - Printable Version
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Per pixel lightning - MACnus - Feb 15, 2005 03:41 AM
Can somebody give me an example (with source code for objc) for per pixel lighting with opengl shading language?
Per pixel lightning - TomorrowPlusX - Feb 15, 2005 05:51 AM
GLSL isn't available on the mac... and god knows if it ever will be. You'll have to read up on the assembly-like ARB_fragment_program 1.0 -- I recommend _The OpenGL Superbible_. It's a good resource, with a lot of working sample code.
Per pixel lightning - OneSadCookie - Feb 15, 2005 10:43 AM
and even if GLSL was supported, the asnwer would be "no" -- cocoa GL sample code is here, http://onesadcookie.com/book.html . GLSL sample code is all over the web. If you need help combining them, you should be starting somewhere simpler!
Per pixel lightning - FCCovett - Feb 15, 2005 11:06 AM
Good job, OSC.
Per pixel lightning - arekkusu - Feb 15, 2005 08:43 PM
You don't need GLSL or fragment programs to do "per-pixel lighting."
ARB_texture_env_dot3 will do per pixel bump mapping, and works on a plain old Radeon or GeForce 2MX.