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float value changes when passed to function - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: float value changes when passed to function (/thread-596.html) |
float value changes when passed to function - kendric - Nov 14, 2009 08:51 PM I am using cocos2d. While debugging an issue I discovered it was caused by the following: cocos2d code: check elapsed time for the tick event. If > whatever call my selector and pass time Time is stored as a cctime which is typedef from a float In my selector i also accept a cctime. When I am stepping through the cocos code I see an expected value for time. When it calls my selector I see a value for time like 0.31231323x10^30 Anyone know why a selector with the same variable type might do this? float value changes when passed to function - kendric - Nov 14, 2009 08:56 PM Further investigation shows even stranger stuff going on here... Code: -(void) step: (ccTime) deltaFirst it won't even stop at a breakpoint on the delta= line 2nd if i stop at the levelPass line and inspect delta its value is various things but nothing anywhere close to what I just set it to... The print outs show: Delta before 0.000000 Delta after 0.001000 Something funky this way comes... float value changes when passed to function - cmiller - Nov 14, 2009 10:50 PM kendric Wrote:Further investigation shows even stranger stuff going on here... Not quite. Something funky this way came. http://www.cocos2d-iphone.org/forum/topic/2426 Try casting it to a float; perhaps you'll solve the problem? float value changes when passed to function - kendric - Nov 15, 2009 09:14 AM I think its due to some sort of assembled code and what I see being out of sync. WHen I run the same thing with it on the device instead of simulator its fine. float value changes when passed to function - OneSadCookie - Nov 15, 2009 12:48 PM I suspect it's due to you calling a function or method without a prototype. That'll happen to work on the device, and not on the simulator. Use the warning settings from this page: http://www.idevgames.com/irc and fix the resulting errors. float value changes when passed to function - kendric - Nov 15, 2009 01:57 PM I figured this out. I had it set to release mode and I wasn't debugging the code I thought I was because I guess for release mode it compiles things into more efficient blocks. |