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Cloister Walkthrough Test Render - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Designer's Studio (/forum-6.html) +--- Thread: Cloister Walkthrough Test Render (/thread-6003.html) |
Cloister Walkthrough Test Render - BeyondCloister - Jan 2, 2005 04:36 AM Over the last couple of days I've been playing around with Lightwave 8. Here is a 800 frame test render of a walkthrough a scene I created a couple of years ago. http://homepage.mac.com/cloisterroom/iMovieTheater13.html It took just over 12 hours to render at a size of 400 x 300 and then I used iMovie to turn it into a web friendly version. Cloister Walkthrough Test Render - Steven - Jan 2, 2005 11:02 AM Spiffy. Cloister Walkthrough Test Render - BinarySpike - Jan 2, 2005 01:42 PM Nice, Near the end it gets kinda bright. Cloister Walkthrough Test Render - BeyondCloister - Jan 2, 2005 04:49 PM BinarySpike Wrote:Nice, Thanks. The ambient lighting was up at 50% during that render. It should really by 25% for the best effect. Cloister Walkthrough Test Render - BinarySpike - Jan 2, 2005 05:01 PM Was reflection... I don't get over 0.3 on ambeint though make shadows to weak... Cloister Walkthrough Test Render - BeyondCloister - Jan 2, 2005 05:08 PM BinarySpike Wrote:Was reflection... It was the ambient lighting mixed with another light source reflecting off the wall. When it is rendered with 25% ambient light then it is fine. Do you mean you don't go over 0.3% or 30%? Cloister Walkthrough Test Render - BinarySpike - Jan 2, 2005 05:20 PM I knew it was ambeint light that made it soooo bright, the brightness was a reflection though. ![]() I use Art of Illusion for my 3D rendering... so 0.3 is 1/3 of the way to 1.0 (which I think might be 100%) (aoi doesn't use percent mesurments) normally you have 0.8 (tooooooo much) in the normal scene... I like the wall texture...NICE... the camera movement looking at that thingy was subliminal.
Cloister Walkthrough Test Render - Shivers - Jan 2, 2005 05:22 PM Nice little walkthrough. The texturing on the walls and grass needed some work. It make have been the reflection and specular that annoyed me, I can't quite tell. It all just seems a bit smooth. Regardless, it looks good. While 0.3 is not 1/3 of 1, 1 is the total and therefore 100%. So by 0.3, he meant 30%. Cloister Walkthrough Test Render - BinarySpike - Jan 2, 2005 05:24 PM Moving the light source could have helped with the bright wall but more than likely mess up the entire scene... I would have gave the wall texture a little bit less reflection. Cloister Walkthrough Test Render - BinarySpike - Jan 2, 2005 05:26 PM 0.333333333333...... is 30% (normal math) and aoi doesn't use percent values (just floats). Cloister Walkthrough Test Render - Shivers - Jan 2, 2005 05:38 PM One of the cool things about percents and decimals is how easy they can be translated. 0.33 is actually 33% of 1. 0.34 is 34%. Pretty cool. But let's return to the topic at hand. Thinking about it more I think it may not have been necessarily the wall texture but the lack of detail on the wall. Some walls, many in fact, are like yours: completely smooth. The problem was that with that texture it wasn't clear to me what kind of wall I was looking at; I didn't recognize it as something that I have seen in the real world. I should at least be able to understand the material. Don't let me be overly critical. A good slap in the face will shut me up. Cloister Walkthrough Test Render - BinarySpike - Jan 2, 2005 07:49 PM *slap in face*
Cloister Walkthrough Test Render - BeyondCloister - Jan 3, 2005 03:53 AM The textures have suffered a bit from the compression of the frames for web distribution. The actual surface of the walls is a kind of semi-glossy slightly bumpy surface similar to the paint work I've seen in old office buildings. The actual scene is a fantasy setting so I am not going for the photorealistic look, I'm more going for the kind of look you get in historical reconstruction walkthroughs in documentaries. I'll be making some changes and re-rendering sometime soon but it does take about 12 hours. Cloister Walkthrough Test Render - DoG - Jan 4, 2005 04:24 PM seems like something that would get a real boost from radiosity rendering. Cloister Walkthrough Test Render - BinarySpike - Jan 4, 2005 09:04 PM Yes, that could do... |