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Howto compile a Maya Plug-in on OS X? - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Graphics & Audio Programming (/forum-9.html) +--- Thread: Howto compile a Maya Plug-in on OS X? (/thread-6035.html) |
Howto compile a Maya Plug-in on OS X? - webwarrior - Dec 11, 2004 03:24 PM Hello, I'm trying to write a simple tool that let me export something from Maya into my own file format. I'm new to Maya and I don't have a clue about how to write a plug-in for it. Searching the internet I found a promising site and I tried to compile an example. The author provides a Visual-C++ project and a Linux Makefile, but nothing for OS X of course. Can anyone help me adapt the Linux Makefile? Or does someone know how to setup a project for Maya in Xcode? (actually, I would prefer the makefile . I just can't get it working, and I don't know where the libs and headers for the maya stuff are located.Thanks a lot Btw, the sources I'm using can be found here: http://www.robthebloke.org/research/source/BasicMeshExporter.zip Howto compile a Maya Plug-in on OS X? - DanLab - Dec 11, 2004 04:03 PM there is no dev tool or information on the Maya CDs ? Howto compile a Maya Plug-in on OS X? - webwarrior - Dec 11, 2004 04:23 PM As this is not my own machine, I don't have the CDs, I just have what's installed here. At least I couldn't find anything. There are quite some docs, the API and stuff like that, but there's nothing to get you started. I consider getting a copy of Brian Greenstone's book, as someone told me that there is a part about writing Maya Plug-ins... Howto compile a Maya Plug-in on OS X? - kodex - Dec 11, 2004 11:12 PM There is some info in Pangea's new book. Its a good read i recommend shelling out the cash for it =). http://www.pangeasoft.net/ Howto compile a Maya Plug-in on OS X? - KenD - Dec 16, 2004 01:19 PM webwarrior Wrote:As this is not my own machine, I don't have the CDs, I just have what's installed here. Ask the owner. KenD |