![]() |
|
EI/Low Poly + w3d - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Designer's Studio (/forum-6.html) +--- Thread: EI/Low Poly + w3d (/thread-6389.html) |
EI/Low Poly + w3d - SleeK - Jul 30, 2004 12:52 PM I'm still using EI Universe 5.0, so I believe EI Animation System (5.5) probably has a better Shockwave 3d Exporter since it is a far more recent update. I don't know how much you know about EI, and what poly count your looking to achieve when exporting to w3d, so let me know?- at the EI forums/site they say that Amorphium has extensive polygon reduction tools, but I didn't have to do that when exporting to w3d. When I opened up my 1600poly spaceship model in Director (might be a little heavy for older PC's), it was exactly what it looked like in the EI Animator and Director could handle it quite well. The problem was I had no clue how to do Director script, and didn't want to learn, so I scrapped the 3d web/flash project I was going to do. SleeK EI/Low Poly + w3d - skyhawk - Jul 30, 2004 04:37 PM if you know any other programs that have really good polygon reduction systems, I would be really keen to hear it (apparently I like modeling at 5000-10000 when I really need about 500-1500) EI/Low Poly + w3d - igame3d - Jul 31, 2004 10:46 AM Cinema 4D and Lightwave have poly reduction features that are great. |