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"boingX" (transparent ogl) under carbon - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Graphics & Audio Programming (/forum-9.html) +--- Thread: "boingX" (transparent ogl) under carbon (/thread-6494.html) |
"boingX" (transparent ogl) under carbon - GioFX - Jun 28, 2004 02:50 AM Hi to all, and sorry my english, this is my first post! my question is: I saw the boingX sample and I'm interested in putting the same effect in a carbon (XCode1.2) app. First of all I found the SetWindowAlpha() statement to change the windows behaviour in a trasparent one, then AGL_SURFACE_OPACITY enable the same as NB.....SurfaceOpacity cocoa instruction, now I dont understand how to make a SOLID object in the middle of the desktop ... the object change his transparency value accordly to the AGL_SURFACE_OPACITY so it is semitransparent too. tnx in advance Gio "boingX" (transparent ogl) under carbon - akisha - Jun 28, 2004 08:52 AM Never having seen the boingX sample, I'm not quite sure what you're asking. If you want a transparent window (no frame, widgets, or background) and an opaque OpenGL context, what you want to do is create an overlay window. First, create the window using CreateNewWindow Code: SetRect(&Bounds, 50, 50, 350, 350);Create the AGL ContextÖ Code: Format = aglChoosePixelFormat(NULL, 0, Attrib);Now, we need to set the context opacity so that it can have a transparent background. Code: GLint Opacity = 0;That's it. Draw into the context like you would normally. Instead of filling the context with a color, glClear(GL_COLOR_BUFFER_BIT) will "erase" what you've drawn, making the window completely transparent. "boingX" (transparent ogl) under carbon - GioFX - Jun 29, 2004 09:08 AM woah! 1024K thanks Akisha!! Gio |