Accurate FPS - Printable Version
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Accurate FPS - Phate - Mar 22, 2003 09:52 PM
I'd like my animations and movement to be based on the FPS of the game, now the frames per second should be "1/(microsecondsSinceLastFrame*1000000)" (right?).
But one question, how do I get the microseconds so I can use them to say "microsecondsSinceLastFrame = microNow - microLastFrame"?
I tried just typing Microseconds(), but it appears to want an "UnsignedWide" and I don't know what that is exactly.
Accurate FPS - Patrick - Mar 22, 2003 10:20 PM
Accurate FPS - OneSadCookie - Mar 23, 2003 02:06 AM
Are generally the easiest ways to get accurate timings. All appear to be accurate to below the microsecond.
Accurate FPS - DoG - Mar 23, 2003 04:05 AM
I have exactly what you want...
This function returns the uptime of the machine in seconds, and on my machine (G4/400) two successive calls measure a delay of 1.3-1.4 microseconds.