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How is Q3A taking advantage of dual CPUs? - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: How is Q3A taking advantage of dual CPUs? (/thread-7244.html) |
How is Q3A taking advantage of dual CPUs? - DoG - Mar 8, 2003 06:14 AM Does anybody know? I am wondering because I would like to support multiple CPUs in my engine, but I wonder how it is done efficiently. Telling me its multi threaded wont help, I need to know how they divide the work. - D.G How is Q3A taking advantage of dual CPUs? - OneSadCookie - Mar 8, 2003 02:01 PM This was answered very recently in another thread on these boards, by a quote from Brad Oliver originally posted to IMG's boards. Understand that Q3A is not open-source, so the only people who know will be engine licensees. How is Q3A taking advantage of dual CPUs? - DoG - Mar 8, 2003 05:08 PM I know q3a is not open source, yet there should be some info on the basic design of the engine. |