Playing MP3 from Cocoa - Printable Version
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Playing MP3 from Cocoa - BeyondCloister - Feb 21, 2003 01:00 PM
Can anyone point me in the direction of any sample code for playing an MP3 from Cocoa so I can add background music to my Chromacell game?
Playing MP3 from Cocoa - OneSadCookie - Feb 21, 2003 01:24 PM
Just use QuickTime with straight C. QTValuePak has an example that can play an MP3.
Playing MP3 from Cocoa - BeyondCloister - Feb 26, 2003 03:33 PM
Thanks for the suggestion.
How easy is it to integrate C code into the middle of Objective-C Cocoa code?
I was hoping to do everything in Objective-C Cocoa, but if it is not possible then I will have to follow this path.
Playing MP3 from Cocoa - Tycho - Feb 26, 2003 03:36 PM
Since Objective C is a superset of C, I wouldn't think it would be too hard. There's not really any "integration" involved.
Playing MP3 from Cocoa - Fenris - Feb 26, 2003 03:43 PM
Nope, just call the C functions as usual, as you would call any Obj-C method.
PlayMovieFromFile (your arguments go here);
Playing MP3 from Cocoa - quillbit - Feb 26, 2003 05:00 PM
Just instantiate with [NSMovie initWithURL:byReference:] and pass [NSMovie QTMovie] to your QuickTime functions -- it's not quite toll-free bridged, but the access charge is very low. To wit:
// (use NSBundle to get your resource path here) ...
soundClip = [[NSMovie alloc] initWithURL: [NSURL fileURLWithPath: pathStringHere]
Playing MP3 from Cocoa - Komick - Mar 20, 2003 07:21 PM
I found this yesterday. Hope it's helpful.