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Sound using carbon - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: Sound using carbon (/thread-7464.html) |
Sound using carbon - NYGhost - Dec 6, 2002 05:23 PM Hello all, I've been looking for some sample code on sounds for carbon OS X without any luck, any advise would be appreciated. Thank you all. Sound using carbon - w_reade - Dec 6, 2002 05:58 PM I found the old Sound Manager functions easiest to deal with - you should be able to find something using them somewhere in the Source Code section (where I learned from), or you could download the source to MAFFia (my uDG entry), which I know has it. It's 3.8 MB, mostly graphics I'm afraid, but sound.c should have most of what you need. http://www.btinternet.com/~julianreade/maffcode.dmg.sit Sound using carbon - NYGhost - Dec 8, 2002 03:29 PM Thanks w_reade I have some sounds working!!I'm working on 3D game using Open GL, I wanted to have more control ever the sound, but for now your suggestion will do just fine. Once I got something ready to show I'll post it here. I wish Apple had an easier way to deal with sounds on 3D. Sound using carbon - w_reade - Dec 8, 2002 07:19 PM My pleasure, glad to help. Oh yeah - If you're using OpenGL, how about OpenAL for the sound? I've never used it myself but I hear it has a similar interface to OpenGL, and may offer the control you're afterĂ– it might be just what you're looking for. Sound using carbon - Josh - Dec 8, 2002 08:58 PM I have some code that shows how to pan using Sound Manager. Sound using carbon - NYGhost - Dec 9, 2002 09:56 AM I'll take a look at OpenAL Jabber is it possible to take a look at code or a demo? Thanks again.. Sound using carbon - Josh - Dec 9, 2002 11:50 AM Code: #define kFullLeft -kFullVolumeSound using carbon - NYGhost - Dec 9, 2002 12:30 PM Thanks Jabber ! Sound using carbon - NYGhost - Dec 10, 2002 11:37 PM I really wanted to use OpenAL, but My project is carbon CFM and OpenAL is a framework.I looked at the sample code CallMachOFramework from Apple, but it only works with frameworks in the System/Library/frameworks not on Library/frameworks. Should I change all my code to work with Mach-0 Any suggestions? |