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UMX audio format - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Designer's Studio (/forum-6.html) +--- Thread: UMX audio format (/thread-7466.html) |
UMX audio format - Carlos Camacho - Dec 5, 2002 06:15 PM I see that this format is used for some AAA FPS games. Anyone know its strengths and weaknesses? How to encode/write for it? I see that http://www.icculus.org/SDL_sound/ has support for it. UMX audio format - aleph0 - Dec 6, 2002 12:26 PM You mean the Unreal music format? It's just an S3M or IT module wrapped with a header. The guy who made the mod engine that Unreal/Mac used (Cody DW Jones) once posted an app that extracted the modules from the UMX. You can d/l it here: http://cdwj.org/Unreal_UMX_Ripper.hqx It's a Classic app. Worked for me. UMX audio format - Frank C. - Dec 6, 2002 12:35 PM A new UMX decoder called UMXblu was released a few days ago: http://blufiresoftware.com/prod/umxblu/index.html (works in OSX) EDIT: You probably know this already but, PlayerPro looks like the only (reasonable) way to create tracker music on a Mac: http://www.quadmation.com/pphome.htm |