What's wrong with 800x600? - Printable Version
+- iDevGames Forums (http://www.idevgames.com/forums)
+-- Forum: Development Zone (/forum-3.html)
+--- Forum: Designer's Studio (/forum-6.html)
+--- Thread: What's wrong with 800x600? (/thread-7477.html)
What's wrong with 800x600? - Carlos Camacho - Nov 27, 2002 08:33 PM
I recall talk some time back that this rez of 800x600 isn't ideal for games since some Macs don't support it. I want to release some background images for use in games and need to decide the rez size. What is the "best" size? I know I could go for the highest and let people scale down, but I want to conserve space.
What's wrong with 800x600? - OneSadCookie - Nov 27, 2002 08:46 PM
Go for the highest and let people scale down.
Certainly don't go below 1024x768.
What's wrong with 800x600? - Carlos Camacho - Nov 28, 2002 12:59 AM
Ok, I will shoot for 1024x768
What's wrong with 800x600? - Zachary - Nov 28, 2002 11:19 AM
Most macs support 640,480
What's wrong with 800x600? - w_reade - Nov 28, 2002 03:17 PM
OS X won't let me use 640x480 or 256 colours unless I trick it. The only way I can play Prince of Persia is by starting Monkey Island and then going back to try to make my way through the ink-smeared mess of the Finder to open PoP.
I think it's a fairly simple matter to programmatically switch to 640x480 and/or 256 colours, but it's not a "standard" option anymore.
I remember 256 colours being pretty damn cool, and now it's too outdated to feature. Hey ho.
What's wrong with 800x600? - OneSadCookie - Nov 28, 2002 03:34 PM
Can't you uncheck "show recommended modes" in the Displays control panel, switch to 256 colors and go from there? I seem to recall that worked for me with PoP...
What's wrong with 800x600? - Carlos Camacho - Nov 28, 2002 08:59 PM
I think 640x480 WAS interesting, but seeing a fullscreen game at that rez (say using OpenGL) on a big monitor, and you get huge ugly sprites/assets... So I think I won't there...
What's wrong with 800x600? - Joseph Duchesne - Dec 1, 2002 09:21 AM
640*480 looks mighty funny on a 23 inch screen. Take my word for it.
What's wrong with 800x600? - skyhawk - Dec 2, 2002 12:01 AM
when finding the prime factors of 640 and 480 you get:
you have 6 common prime factors. compare that with 800x600:
you only have 5 common prime factors.
I'm not ENTIRELY certain how this relates to screen compatibility, but it is very useful to have lots of posibilities when designing tiles for games.