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.mdl - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Designer's Studio (/forum-6.html) +--- Thread: .mdl (/thread-7556.html) |
.mdl - tony_acunar - Sep 25, 2002 04:01 PM i want to make 3d models for quake on a mac. what program can i use to make mdls? thanks .mdl - AJ Infinity - Sep 25, 2002 06:06 PM With apps called 3DMF_OpenGL and Meshwork. Model your model in Meshwork then export it as a 3DMF file. Open up 3DMF_OpenGL and then import the model. Convert and export the model. 3DMF_OpenGL creates .mdl files, plus it is open-source. Meshwork can be found at http://www.codenautics.com/meshwork and 3DMF_OpenGL can be downloaded from http://www.strout.net/files/3DMFOGL.sea.hqx. Hope this helps. .mdl - baka! - Sep 26, 2002 04:56 PM You could use some of id's utilities. They're all DOS programs, but they probably shouldn't be that difficult to port over (I believe they're all simple command line apps...though I haven't looked through the source very much). If that fails, there's always DOS emulators...or PeeCees at work/school, whichever applies to you. There's also MeQuanno, a Quake-specific model maker, but it requires Meshwork files to do animations and is slightly out-of-date. |