Cocoa Hex Based Game question - Printable Version
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Cocoa Hex Based Game question - akinnie - Jun 6, 2002 05:51 AM
I'm porting a boardgame to computer and need a simple way to implement a hex map. I want to have the board made up of hexes. In fact, I am going to attempt to map them to an actual map jpeg I get from the boardgame author.
Would you know where I could get suggestions for this sort of thing? Or source code?
I assume I use a custom view in the map window, but I'm a bit unsure of how to implement the hex class. I assume the custom view will have a 2-d array of hexes, and I'll fiddle with the display so odd numbered rows will be offset up by 1/2 the hex's pixel height, or some such.
Any suggestions would be appreciated. Thanks!
Cocoa Hex Based Game question - kainsin - Jun 6, 2002 07:10 AM
Quote:I'm porting a boardgame to computer
Hehe, that sounds pretty funny.
Anyways, it might be easiest to have a 2-dimensional array that represents the tiles as columns ( instead of the traditional representation of rows ). That way you can easily do what you said, move the placement of the hexes of every other column down 1/2 of the height.
I would make images that represent your tiles, and build the display image programatically. Look into the NSImage documentation to use lockFocus/unlockFocus to draw into an NSImage. Then just display the final image. This is probably slow but I doubt you'll need much performance if you're modeling the game after a board game.
Cocoa Hex Based Game question - akinnie - Jun 6, 2002 10:33 AM
Thanks for the help!
Cocoa Hex Based Game question - WFleming - Jun 9, 2002 09:53 PM
Here's a link with a little bit of info, on Isometric and Hexagonal tiles (though it looks like there isn't much there except for some really basic info, so far)
Cocoa Hex Based Game question - XxtraLarGe - Jun 12, 2002 06:34 AM
I'm working on a Hex-based game too, here is a site I found that has some info:
Cocoa Hex Based Game question - akinnie - Jun 12, 2002 06:40 AM
I'm going to work on it a bit today.